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    美服《龙与地下城》D&D Next 开放低等级角色创建限制

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    弗罗多 发表于 2014-6-22 10:34 | 显示全部楼层 |阅读模式
    转载专业玩家
    不久之前, 我曾写过在D&D Next 中,角色职业是如何为低等级如1级,2级等提供选项的。 D&D Next中的低等级角色看起来很像第一版和和第二版中的角色,特性和能力很大程度上被锁定。这样设计,我们是有原因的。
    首先, 我们要创建一个1级角色,尽可能快速完成这一过程。过去, 创建一个角色可能需要完成整个过程。我们想确保战斗团队在三十分钟或更少的时间里完成创建。让你以玩D&D同样的方式退出某一局游戏。

    简单的低等级角色也让有经验的玩家能够帮助新手更简单的创建和运行他们的角色。由于你已经有了经验,所以你几乎可以记住所有的1 -或2级角色能做的事情,特别是在你指导的角色是战士,牧师,盗贼的时候。 DM引进新玩家,可以帮助他们做出决定而不需要一个劲的查看规则。
    当然,我们知道,经验丰富的玩家喜欢利用各种各样的选择,帮助塑造出一个独特的、令人难忘的角色。在D&D Next中, 背景内容在1级角色的定制上会有很大的影响。 尽管每个背景都有各种各样预先构建的选项,你可以选择自己擅长的技能和工具, 再加上利益来匹配角色的故事。
    在D&D Next, 我们特意许任何角色可以使用任何技能和工具。如果你的战士曾是街头的小偷, 你可以把它加入背景中,选择允许你开锁,说谎,鬼鬼祟祟等的熟练程度。旧模式中的技能由职业限定,如盗贼可以进行潜行训练,但战士却不可以,这看似提供了一种游戏平衡,但它只是个表面上的平衡。最后, 技能的有用性是由冒险驱动,技能越多,你就越有可能获得奖励,甚至有机会影响到游戏。通过放开对工具和技能选择的限制,D&D Next使DM更易裁决熟练程度,也赋予玩家更多让他们的1级角色独一无二的选择。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。


    原文
    A while back, I wrote about how the character classes in D&D Next offered few, if any, choices at 1st and 2nd level. Low-level characters in D&D Next look a lot like their 1st Edition and 2nd Edition counterparts, with features and abilities largely locked into place. We came to this design decision for a number of reasons.
    To start with, we wanted to make creating a 1st-level character as quick a process as possible. In the past, creating a character could take an entire session on its own. We wanted to ensure that a gaming group could create characters in thirty minutes or less, allowing you to pick up and play D&D in the same way you might pull out a board game.
    Simpler low-level characters also make it much easier for experienced players to aid newcomers in creating and running their characters. With a few games under your belt, you can memorize almost everything a 1st- or 2nd-level character can do, especially if you steer new players toward the fighter, cleric, wizard, and rogue. A DM introducing new players to the game can help them make decisions without constantly referencing the rules.
    Of course, we know that experienced players like to have a variety of choices to help shape a unique, memorable character. In D&D Next, backgrounds shoulder a big part of that customization at 1st level. Though each background comes with a variety of prebuilt options, you can choose your own proficiencies in skills and tools, plus a background benefit to match your character's story.
    In D&D Next, we very intentionally allow any character to take any skill and tool proficiencies. If your fighter was once a street thief, you can take a background that reflects that, selecting proficiencies that allow you to pick locks, tell lies, and sneak around. The old model of limiting skills by class—saying a rogue can train in Stealth but a fighter can't—appears to provide a kind of game balance, but it's an empty balance. In the end, the usefulness of skills is driven by the adventure or situation, and the more skills you have, the more likely you are to gain a bonus and to have a chance to affect the game. By keeping tool and skill choices wide open, D&D Next makes proficiencies easy for a DM to adjudicate and gives players enough choice to make their 1st-level characters feel unique.
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