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    DDO U23野蛮人 狂战士 天赋改动

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    弗罗多 发表于 2014-10-25 08:47 | 显示全部楼层 |阅读模式
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    红字为有所改动的内容


    This is the first in a series of posts outlining our plans for the update to Barbarians. The design behind these changes is that Barbarian DPS is largely in a good state, but they lack mitigation and healers don*t like that they take so much healing. The idea behind these changes is to make Barbarians tougher through sheer hit point bonuses, give them enough healing amplification so healing them doesn*t feel like a healing sink, and adding 5th tier healing to help sustain them during dungeons.

    因为野蛮人经常遭医疗职业的打脸,所以这次的改动目的是为了让野蛮人在更加稳定的情况下输出伤害让敌人颤抖!主要变化为提高HP上限以及增加治疗放大

    Here are the proposed changes for Barbarian*s Frenzied Berserker tree for Update 24.

    (If you see "---" that means text was removed; likely a penalty or condition.)



    Core abilities

    Die Hard: (1 AP, Barbarian Level 1). You gain the Die Hard feat, and automatically stabilize when incapacitated.

    Toughness: (1 AP, Barbarian Level 3). +20 hit points, and +10 healing amplification. 同时+10治疗放大。

    Frenzy: (1 AP, Barbarian Level 6). Activation Cost: 10 Hit Points. Cooldown: 30 seconds. Enter a frenzy, increasing your strength by +2 and adding Vicious to your melee weapons. You gain +30 hit points and +10 healing amplification. +30HP、+10治疗放大。

    Toughness: (1 AP, Barbarian Level 12). You gain 10 Physical Resist Rating. You gain +60 hit points and +20 healing amplification. +10物理抵抗、+60HP、+20治疗放大。

    Death Frenzy: (1 AP, Barbarian Level 18). Activation Cost: 20 Hit Points. Cooldown: 30 seconds. Expend 20 hit points to enter a Death Frenzy for one minute. You gain 4 strength. You increase your crit multiplier by an additional 1 when raging. Your melee weapons gain *Greater Vicious*.(+4d6 damage to your attacks while dealing 1d3 damage to yourself per attack.) Passive: You gain +100 hit points and +20 healing amplification. 被动:+100HP、+20治疗放大。

    Storm’s Eye: (1 AP, Barbarian Level 20). Activate: You gain +1 melee damage. --- (-1 Melee Attack, -1 AC. You take 1d20 untyped damage every 6 seconds)(移除了原有的负面状态:-1近战命中、-1AC、每6秒收到1D20的无属性伤害)This damage bonus gains one stack every six seconds, up to 25 stacks. This ends when you are below 50% health. Activation Cost: 100 Hit Points. Cooldown: 3 minutes.Passive: You gain +4 Constitution. You gain +150 hit points and +40 healing amplification. 被动:+4体质、150HP、+40治疗放大。


    Tier One

    Extra Rage: (1/1/1 AP). +1/+2/+3 Rage use per rest

    Cracking Attack: Melee Attack: Deals +1/+2/+3[W] extra damage. Damaging enemies reduces their AC by -1/-2/-3 for 20 seconds. --- (on a failed fortitude save vs. DC) (移除了需要进行强韧豁免检定)(Activation Cost: 5 Hit Points. Cooldown: 30 seconds)

    Die Harder: Your range of unconsciousness extends +5/+10/+15 HP. When you drop below 1 health, you gain 10/20/30 temp hitpoints. This can only trigger once every five minutes.

    Power Rage: +1/+2/+3 Strength --- (-1/-2/-3 AC) (移除了-1/2/3 AC)while raging

    Athletics: +1/+2/+3 Balance, Jump, Swim. Rank 3: When you activate Barbarian Rage, you gain +35% Action Boost bonus to movement speed for 20 seconds.


    Tier Two (Requires Barbarian Level 2, 5 APs spent in tree)

    Angry Arms: (Requires: Two Handed Fighting, 1/1/1 AP) +1%/+2%/+3% chance of triggering weapon effects on glancing blows and +3%/+4%/+5% glancing blow damage.

    Body Blow: (1/1/1 AP) Damaging enemies with Cracking Attack reduces their Fortitude saving throws by 1/2/3 for 20 seconds.

    Blood Tribute: (1/1/1 AP) Gain +50/+100/+150 Temporary Health for one minute. This scales with 400% Melee Power. HP获得量受400%近战攻强加成。You have a stacking -1 penalty to constitution until you rest or die. (Cooldown: 3 seconds)

    Extra Action Boost: (1/1/1 AP) +1/+2/+3 additional Action Boost use per rest.

    Sprint Boost: (1/1/1 AP) +35%/40%/50% Action Boost bonus to movement speed for 20 seconds. Cooldown: 30 seconds.



    Tier Three (Requires Barbarian Level 3, 10 APs spent in tree)

    Mad Munitions: (1/1/1 AP, Requires: Greater Two Handed Fighting, Angry Arms) +1%/+2%/+3% chance of triggering weapon effects on glancing blows and +3%/+4%/+5% glancing blow damage


    Blood Trail: (2 AP, Requires: Blood Tribute, Supreme Cleave) Supreme Cleave no longer has a hit point cost. You gain 2 Melee Power. 使用至高顺势斩将不再掉血,你获得2点近战攻强。

    Supreme Cleave: (1/1/1 AP) Tactical Melee Cleave: Expend 10 hit points to activate this ability to attack enemies around you. This attack deals +1/+2/+3[W] damage. (Activation Cost: 10 Hit Points, affected by Dungeon Scaling. Cooldown: 9/6/3 seconds)

    Strength/Constitution: (2 AP) +1 Strength or Constitution



    Tier Four (Requires Barbarian Level 4, 20 APs spent in tree)

    Crazy Strike: (1/1/1 AP, Requires: Body Blow) When you score a --- (lose -20 AC & Physical Resistance) (移除-20AC、-20物理抵抗)hit with Cracking Attack, for 12 seconds you gain +0.3/+0,6/+1[W] damage and 1/2/3 Melee Power. 1/2/3 近战攻强。

    Exhausting Blow: (1/1/1 AP) Melee Attack: Deals +2/+3/+4[W], 1d6/2d6/3d6 Strength, and 1d6/2d6/3d6 Dexterity damage. (Cooldown: 20 seconds)

    Wade In: (1/1/1 AP, Requires: Supreme Cleave) When you Supreme Cleave, you gain +1 Primal bonus to Attack --- per enemy damaged, up to 3/6/10 maximum. Lasts for 4 seconds.

    Strength/Constitution: (2 AP) +1 Strength or Constitution


    Tier Five (Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree)

    Focus Wide: (2 AP, Requires: Mad Munitions) When you score a vorpal hit, you increase your chance of triggering weapon effects with glancing blows by +10% and gain +10% glancing blow damage for 12 seconds.

    Focused Wrath: (2/2 AP) While raging, increases the critical multiplier of all weapons you use by 1/2 when you roll a natural 19 or 20 that is a confirmed crit hit.

    Lash Out: (1/1/1 AP, Requires: Slicing Blow) Supreme Cleave has a 50%/75%/82% chance to cause bleeding to damaged enemies, inflicting up to 1/2/3 stacks. This can stack up to 5 times. Your Supreme Cleave also reduces the AC of enemies by 1/2/3 for six seconds. This stacks up to five times. 至高顺势斩将削弱敌人[1/2/3] AC 持续6秒。此效果可堆叠5次。

    Accelerated Metabolism: (2 AP) While raging you heal 2d6 hit points every 4 seconds. This healing scales with 100% Melee Power.


    加快代谢:当狂暴时每4秒获得2D6的治疗量,治疗量受100%近战攻强加成。


    Tantrum: (2 AP) Tactical Melee Cleave: Expend 25 hit points to activate this ability and attack enemies around you. This deals +5[W] damage and has a 50% to knock down each damage enemy briefly on a failed Fortitude save vs. 10 + Strength modifier + Barbarian Level. DC= 10+ 力量调整值+ 野蛮人等级。Abilities that trigger on Supreme Cleave also trigger on Tantrum. (Blood Trail, Wade In, Lash Out, Sundering Spin, Storm*s Eye)


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