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    DDO U8 更新内容(中文版)

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    弗罗多 发表于 2010-12-14 13:04 | 显示全部楼层 |阅读模式
    预览: Update 8

    节日金币回归!

    12月节日回归! 收集各类节日钱币去兑换EBERRON世界中相应的道具吧!

    瑞西亚冰上游戏
    从12月13日至12月15日,去海港或菲家参加冰上游戏吧,踏上溜冰鞋,运用你出乎神机的技巧在冰面跳跃上获得白,蓝,紫的冰上钱币吧(或者通过与火系怪的战斗获得,普通获得白,红名获得蓝,RAID BOSS获得紫),DDO商店依旧为您退出溜冰鞋出售的业务,买上一双吧,踏上你轻快的步伐,溜了个冰去吧。

    新任务包:攻向风暴湾
    钱币领主宫殿系列任务的后续任务,内包含有强大的绿魔女,卓姆王朝的主要领导之一.新的4个任务可同样在钱币领主广场内接受到,任务将引领玩家到达一个古代的巨人遗迹内探索一些正在发生的可怕的事件. ·
    保护守卫者,抵御住数波敌人的来袭! ·
    获取隐秘任务来阻止卓姆王朝海军的围城! ·
    击退一个来自城市地底下突然袭击! ·
    悄悄渗透至地底的巨人遗迹内面对强大的卓姆王朝入侵者领袖。该13级的任务包包含4个任务! Lamannia上已提供VIP玩家进行获取! 快来钱币领主广场来领取这些诱人的新任务吧

    盔甲装饰道具
    DDO商店现在出售全新的盔甲装饰道具拉!~是否对你穿着的原有的盔甲感到厌倦了?想要来一些新的变化么?请选用TB牌新造型衣服(机制和帽子一样,仅改变造型,不会丢失原有盔甲属性,顺便提一下,这类衣服也可以在箱子里开到,同样可以在拍卖里拍卖。担心这些衣服的样子和你的样子不配?没关系。不用担心。全新的试衣间会让你消除一切后顾之忧!购买之前可以去试衣间进行试穿,试衣间地址:

    The Hammer and Chain海港


    Second Gauntlet Goods 昆家


    The Lion's Head Armory 德家.



    饼干袋!
    你的包包是不是被节日饼干和蛋糕给沾满了?不要怕。有咱TB大仙出品的特效饼干盒里面可同时贮存各类:
    Cookies
    Jelly cakes
    Cupcakes
    现有大和小两种规则供您选择!

    UI更新常规改动

    如果玩家没有购买公共银行,那在关闭公共银行的过程中不会再关闭角色银行了,如果玩家已购买了公共银行,那在关闭的时候依旧是所有窗口都一起关闭的。


    Stormglory Bolt 号飞船上现在邮箱能正常的摆放上去了。


    关联专长,诸如武器专攻现在会显示出关联系列链专长界面。


    在新建人物界面, 种族一览将显示出所有该种族包含有的种族专长和天赋。这样可以让玩家更好的区分各种族对他的BUILD的收益或影响.


    玩家在人物选择画面切换人物的时候将会有一个新的视觉效果.


    "sell junk" 标志现在看起来更清楚了.


    物品 UI现在将物品的价格全部标齐在物品的左侧.


    使用DirectX 10的玩家现在在超过一定范围内出现物体时,阴影效果不在闪烁. ·
    陷阱工作站的工作人员现在对所有来光顾他们生意的游荡者将会更友善.




    雇佣兵常规雇佣兵改动

    雇佣兵快捷栏现在在任何显示分辨率下都能正常的显示出来了。Docked或Undocked按键现在也能正常的显示出来了


    雇佣兵现在在你升级的时候,你死掉的时候,被你复活的时候, 或看到你拿箱子的时候(胡乱猜想)会有更多的谈话内容出现..


    雇佣兵现在会更主动的跟上玩家的节奏和队形,这样能少错过更多的加速. ·
    做彩虹的时候雇佣兵将会减少掉进钉刺底部的几率


    一些雇佣兵被增强,现在拥有更高的AC。


    大型雇佣兵合同纸张现在讲正确描述该雇佣兵的相应描述了.


    雇佣兵Flower 现在不会只使用驱散1次了




    战斗

    释放的飞弹(包括可以施放飞弹的法术)将可以准确命中各种距离外的目标,因目标距离过近导致的飞弹穿越目标的现象将不再出现.


    致盲疾病和阳炎暴的致盲效果将不再对玩家永久作用了。但是他们对怪物依旧是永久作用的


    震慑现在将不作用于 bosses, raid bosses 和某些种族~
     楼主| 弗罗多 发表于 2010-12-14 13:04 | 显示全部楼层
    锻造
            Rogue的陷阱现在在2分半后会自动消失
            陷阱制造配方现在的产量增加了. 以前制造10个的配方现在能生产出25个, 生产出5个的现在生产出15个. 手榴弹配方现在需要 25个 vials. 法术陷阱配方则需要提供一个相关的scroll..
            回旋武器(无论是特产或其他的)现在都可以进行绑定和炼金了


    物品
            传奇卷轴现在拾取后将随机分配到任意玩家的包裹内,并会出现一个相应的提示
            玩家现在就算负重或物品满了都能在任务奖励内拾取工会声望。.
            Doublestrike 物品的属性现在将正常的像描述的一样进行工作了。
            Stonedust Handwraps的石化特效的DC被提高。
            工会药水商人购买的药水现在绑定角色而非绑定账号.
            银炎药水现在将不在降低玩家的体制了。
            根据玩家反馈,某些传奇物品和特产物品被增强:
            Epic Brimstone Verge 现在改为Greater Evocation Focus.
            Epic Cacophonic Verge 现在改为 Great Evocation Focus.
            Epic Illusionist's Robe 现在改为 Intelligence +7 和 Greater Illusion Focus. .
            Epic Shimmering Pendant 现在改为 Perform +15 并且 Suggestion 的施法者等级和效果提高.
            Epic Souleater现在拥有红色插槽, Vampirism,和 +2 亵渎加值 Strength, 并且本身的 Trap the Soul 生命骰提高
            Epic Utility Vest now 现在拥有 额外Intelligence +2 并且解除和开锁技能增加至 +20.
            Epic Winter's Wrath 现在拥有更高的DC
            Wand of Blasting now现在拥有更高的DC.
            Bracelet of Friends 和 Greater Bracelet of Friends现在的使用功能将和告之的功能相同.
            断筋武器不在降低红名或RAID BOSS的速度了。
            半兽人穿衣服会露出更多的部分.
            物品工会插槽内所提升的豁免,血量,蓝量现在将和他们的描述一样的效果作用,并且能在所有物品(除了武器)内进行镶嵌。
            银炎声望的次级治疗药水现在拥有一个正确的描述了
            玩家角色现在不会在错误的选择他人的时候喝经验或箱子+1药水的时候给他人加上该效果了.
            Bracelets of Friends在瑞西亚冰上游戏中将不能被使用.


    怪物
            被震慑的怪物不会在四处乱跑了
            Droaam Vanguards 和 Warpriests 在正常难度下将更容易对付,不过在困难以上难度将更难对付
            怪物们不会再在出生点不停的原地无敌刷新了。
            角落边缘的弓手和法系怪物的AI被提高
            黑矮人现在随身带着各类宝石。可作用收集品获得。
            地元素在使用大地之握的时候不会随处乱跑了
            追踪者现在在远距离震慑玩家或目盲玩家的几率有所降低.


    任务 & 野外区域 改动

    常规任务改动
            传奇难度现在不会再在面板上不可选择了
            使徒副本最后拼图增加了色盲提示功能。方便一些色盲玩家进行解谜.
            陷阱盒被拆除后不会再有相关陷阱提示出现,没被拆除的依旧会有该类提示 •


    修复了以下任务的一些卡人点::
            Bargain of Blood
            Bastion of Power
            A Small Problem
            Stealer of Souls

    以下任务的NPC的语法错误被纠正:
            The Grotto
            The Chronoscope
            Vault of Night
            The Airship Showroom
            Gianthold
            The Marketplace


    The Catacombs
        Brother Kewl 不会再被克隆一样的重复出现

    Deception in Stormreach
    Eyes of Stone
            一些列显示错误被修正.
            部分怪物现在能正常通过门洞.
            爆炸桶现在爆炸的时候不会再留下奇怪的显示结果了
    Diplomatic Impunity
            Droaam soldiers 再给予命令去做其他事之前会一直站立着
            Vinethrashers 死后不会再出现对白.
            该任务内的聚焦球显示将正常
    Depths of Doom
            将箱子放在更醒目的地方,以防玩家完成任务漏拿箱子

    Devil Assault
    The Chronoscope
            The Hellfire Crossbow 现在有几率在RAID内的STK剧情箱子获得
            Veheer现在会一下子给出所有BUFF
    Gianthold Tor
            三龙任务现在只需要3种遗物各9个就可以接到
    Phiarlan Carnival
    Under the Big Top
            显示问题被修复
    Reaver's Refuge
    Eerie Forest
            修复了一个让雇佣兵神秘死亡的BUG
    Enter the Kobold
            一些漏洞被修复
    Monestary of the Scorpion
            移去了一个透明的门
    Red Fens
            Ravenwing now acknowledges that you have completed the quest chain in his action dialogue.
            Grounded some fences that were trying to fly away in the landscape.
    Stormcleave Outpost
            一系列拼写错误被修正
    Three Barrel Cove
    Two-Toed Tobias
            修复了一个楼梯堵塞错误
    Vale of Twilight
    The Shroud
            DI(牧师20级CAPTONE)现在不会作用于第四章到第五章点门的那个瞬间了
    Waterworks
            增加了一个稀有遭遇 Lost Seekers: Venn's Trail.
    Zawabi's Refuge
    Offering of Blood
            蝎子坑内的蝎子现在被调整到更少。这样就会尽量少引起DA
     楼主| 弗罗多 发表于 2010-12-14 13:05 | 显示全部楼层
    技能, 专长, 能力
    法术
    常规法术改动
            Lionheart (圣骑士法术)现在为每个施法者等级1分钟.
            冰风暴法术将在固定区域内持续30秒每2秒作用3D6敲击伤害和2D6冰伤害并且能在该区域内缓慢所有敌人。.
            法术暴击效果现在将在每个伤害计算的时候单独计算
            音鸣爆现在在锁定目标和未锁定目标的时候出现的提示将一样.
            Expeditious Retreat 现在显示正确的描述
            Ray of Fatigue, Waves of Fatigue and the Waves of Exhaustion speed effect will now bounce off of raid bosses.
    Enhancements
    New Racial Enhancements
            New Enhancements tied to the Half-Elf Dilettante feats have been added:
            Barbarian:
            Half-Elf Barbarian Toughness I
            Prereqs: Level 3, Half-Elf Barbarian Dilettante, Toughness, 7 AP Spent
            Cost: 1 AP
            Benefit: Grants you 10 additional hit points if you have the Toughness feat.
            Half-Elf Barbarian Toughness II
            Prereqs: Level 8, Half-Elf Barbarian Dilettante, Toughness, Half-Elf Barbarian Toughness I, 26 AP Spent
            Cost: 2 AP
            Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
            Half-Elf Barbarian Constitution I
            Prereqs: Level 9, Half-Elf Barbarian Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Constitution score. This counts as a class based ability score enhancement.
            Bard:
            Improved Bard Dilettante I
            Prereqs: Level 5, Half-Elf Bard Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level bard instead of first level.
            Improved Bard Dilettante II
            Prereqs: Level 10, Half-Elf Bard Dilettante, Improved Bard Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level bard instead of third level.
            Improved Bard Dilettante III
            Prereqs: Level 15, Half-Elf Bard Dilettante, Improved Bard Dilettante II, 53 AP Spent
            Cost: 3 AP
            Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level bard instead of sixth level.
            Half-Elf Bard Charisma I
            Prereqs: Level 9, Half-Elf Bard Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.
            Cleric:
            Improved Cleric Dilettante I
            Prereqs: Level 5, Half-Elf Cleric Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level cleric instead of first level.
            Improved Cleric Dilettante II
            Prereqs: Level 10, Half-Elf Cleric Dilettante, Improved Cleric Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level cleric instead of third level.
            Improved Cleric Dilettante III
            Prereqs: Level 15, Half-Elf Cleric Dilettante, Improved Cleric Dilettante II, 53 AP Spent
            Cost: 3 AP
            Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level cleric instead of sixth level.
            Half-Elf Cleric Wisdom I
            Prereqs: Level 9, Half-Elf Cleric Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement.
            Favored Soul:
            Improved Favored Soul Dilettante I
            Prereqs: Level 5, Half-Elf Favored Soul Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level favored soul instead of first level.
            Improved Favored Soul Dilettante II
            Prereqs: Level 10, Half-Elf Favored Soul Dilettante, Improved Favored Soul Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level favored soul instead of third level.
            Improved Favored Soul Dilettante III
            Prereqs: Level 15, Half-Elf Favored Soul Dilettante, Improved Favored Soul Dilettante II, 53 AP Spent
            Cost: 3 AP
            Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level favored soul instead of sixth level.
            Half-Elf Favored Soul Charisma I
            Prereqs: Level 9, Half-Elf Favored Soul Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.
            Fighter:
            Half-Elf Armor Mastery I
            Prereqs: Level 5, Half-Elf Fighter Dilettante, 14 AP Spent
            Cost: 2 AP
            Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.
            Half-Elf Armor Mastery II
            Prereqs: Level 11, Half-Elf Fighter Dilettante, Half-Elf Armor Mastery I, 36 AP Spent
            Cost: 4 AP
            Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus.
            Half-Elf Strategy (Trip) I
            Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
            Cost: 1 AP
            Benefit: Grants a +1 bonus to the DC of your Trip and Improved Trip feats.
            Half-Elf Strategy (Trip) II
            Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Trip) I, 26 AP Spent
            Cost: 2 AP
            Benefit: Grants an additional +1 bonus on the DC of your Trip and Improved Trip feats, bringing the total increase to 2.
            Half-Elf Strategy (Stunning Blow) I
            Prereqs: Level 3, Half-Elf Fighter Dilettante, Stunning Blow, 7 AP Spent
            Cost: 1 AP
            Benefit: Grants a +1 bonus to the DC of your Stunning Blow feat.
            Half-Elf Strategy (Stunning Blow) II
            Prereqs: Level 8, Half-Elf Fighter Dilettante, Stunning Blow, Half-Elf Strategy (Stunning Blow) I, 26 AP Spent
            Cost: 2 AP
            Benefit: Grants an additional +1 bonus on the DC of your Stunning Blow feat, bringing the total increase to 2.
            Half-Elf Strategy (Sunder) I
            Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
            Cost: 1 AP
            Benefit: Grants a +1 bonus to the DC of your Sunder and Improved Sunder feats.
            Half-Elf Strategy (Sunder) II
            Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Sunder) I, 26 AP Spent
            Cost: 2 AP
            Benefit: Grants an additional +1 bonus on the DC of your Sunder and Improved Sunder feats, bringing the total increase to 2.
            Half-Elf Fighter Strength I
            Prereqs: Level 9, Half-Elf Fighter Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Strength score. This counts as a class based ability score enhancement.
            Monk:
            Half-Elf Improved Recovery I
            Prereqs: Level 5, Half-Elf Monk Dilettante, 14 AP Spent
            Cost: 2 AP
            Benefit: You heal for 10% more any time you receive positive energy healing such as that from cure spells and cure potions.
            Half-Elf Improved Recovery II
            Prereqs: Level 11, Half-Elf Monk Dilettante, Half-Elf Improved Recovery I, 36 AP Spent
            Cost: 4 AP
            Benefit: You heal for 20% more any time you receive positive energy healing such as that from cure spells and cure potions.
            Improved Monk Dilettante I
            Prereqs: Level 5, Half-Elf Monk Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Your defensive skills have improved, and you are now able to add up to 3 points of your wisdom bonus to your armor class when you are defensively centered.
            Improved Monk Dilettante II
            Prereqs: Level 10, Half-Elf Monk Dilettante, Improved Monk Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Your defensive skills have improved, and you are now able to add up to 4 points of your wisdom bonus to your armor class when you are defensively centered.
            Improved Monk Dilettante III
            Prereqs: Level 15, Half-Elf Monk Dilettante, Improved Monk Dilettante II, 53 AP Spent
            Cost: 3 AP
            Benefit: Your defensive skills have improved, and you are now able to add up to 5 points of your wisdom bonus to your armor class when you are defensively centered.
            Half-Elf Monk Wisdom I
            Prereqs: Level 9, Half-Elf Monk Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement.
            Paladin:
            Half-Elf Follower of the Silver Flame
            Prereqs: Level 3, Half-Elf Paladin Dilettante, 6 AP Spent
            Cost: 2 AP
            Benefit: You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants proficiency with and a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame.
            Half-Elf Follower of the Sovereign Host
            Prereqs: Level 3, Half-Elf Paladin Dilettante, 6 AP Spent
            Cost: 2 AP
            Benefit: You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants proficiency with and a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host.
            Improved Paladin Dilettante I
            Prereqs: Level 5, Half-Elf Paladin Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Your Lesser Divine Grace has improved, and you are now able to add up to 3 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level paladin instead of first level.
            Improved Paladin Dilettante II
            Prereqs: Level 10, Half-Elf Paladin Dilettante, Improved Paladin Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Your Lesser Divine Grace has improved, and you are now able to add up to 4 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level paladin instead of second level.
            Improved Paladin Dilettante III
            Prereqs: Level 15, Half-Elf Paladin Dilettante, Improved Paladin Dilettante II, 53 AP Spent
            Cost: 3 AP
            Benefit: Your Lesser Divine Grace has improved, and you are now able to add up to 5 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level paladin instead of third level.
            Half-Elf Paladin Charisma I
            Prereqs: Level 9, Half-Elf Paladin Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.
            Ranger:
            Half-Elf Desert Lore I
            Prereqs: Level 4, Half-Elf Ranger Dilettante, 11 AP Spent
            Cost: 1 AP
            Benefit: You gain energy resistance 2 versus fire, or improve your existing resistance by 2.
            Half-Elf Desert Lore II
            Prereqs: Level 10, Half-Elf Ranger Dilettante, Half-Elf Desert Lore I, 34 AP Spent
            Cost: 2 AP
            Benefit: Your energy resistance versus fire is increased by 2, bringing the total increase to 4.
            Half-Elf Tundra Lore I
            Prereqs: Level 4, Half-Elf Ranger Dilettante, 11 AP Spent
            Cost: 1 AP
            Benefit: You gain energy resistance 2 versus cold, or improve your existing resistance by 2.
            Half-Elf Tundra Lore II
            Prereqs: Level 10, Half-Elf Ranger Dilettante, Half-Elf Tundra Lore I, 34 AP Spent
            Cost: 2 AP
            Benefit: Your energy resistance versus cold is increased by 2, bringing the total increase to 4.
            Half-Elf Swamp Lore I
            Prereqs: Level 4, Half-Elf Ranger Dilettante, 11 AP Spent
            Cost: 1 AP
            Benefit: You gain energy resistance 2 versus acid, or improve your existing resistance by 2.
            Half-Elf Swamp Lore II
            Prereqs: Level 10, Half-Elf Ranger Dilettante, Half-Elf Swamp Lore I, 34 AP Spent
            Cost: 2 AP
            Benefit: Your energy resistance versus acid is increased by 2, bringing the total increase to 4.
            Improved Ranger Dilettante I
            Prereqs: Level 5, Half-Elf Ranger Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Your Lesser Bow Strength has improved, and you are now able to add up to 4 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level ranger instead of first level.
            Improved Ranger Dilettante II
            Prereqs: Level 10, Half-Elf Ranger Dilettante, Improved Ranger Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Your Lesser Bow Strength has improved, and you are now able to add up to 6 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level ranger instead of second level.
            Improved Ranger Dilettante III
            Prereqs: Level 15, Half-Elf Ranger Dilettante, Improved Ranger Dilettante II, 53 AP Spent
            Cost: 3 AP
            Benefit: Your Lesser Bow Strength has improved, and you are now able to add up to 8 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level ranger instead of third level.
            Half-Elf Ranger Dexterity I
            Prereqs: Level 9, Half-Elf Ranger Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Dexterity score. This counts as a class based ability score enhancement.
            Rogue:
            Half-Elf Improved Trap Sense I
            Prereqs: Level 3, Half-Elf Rogue Dilettante, 7 AP Spent
            Cost: 1 AP
            Benefit: Grants an extra +2 bonus to saves against traps.
            Half-Elf Improved Trap Sense II
            Prereqs: Level 8, Half-Elf Rogue Dilettante, 36 AP Spent
            Cost: 2 AP
            Benefit: Grants an additional +2 bonus to saves against traps, bringing the total increase to 4.
            Improved Rogue Dilettante I
            Prereqs: Level 5, Half-Elf Rogue Dilettante, 14 AP Spent
            Cost: 2 AP
            Benefit: Your offensive skills have improved, and you now deal 2d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature.
            Improved Rogue Dilettante II
            Prereqs: Level 15, Half-Elf Rogue Dilettante, Improved Rogue Dilettante I, 52 AP Spent
            Cost: 4 AP
            Benefit: Your offensive skills have improved, and you now deal 3d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature.
            Half-Elf Rogue Dexterity I
            Prereqs: Level 9, Half-Elf Rogue Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Dexterity score. This counts as a class based ability score enhancement.
            Sorcerer:
            Improved Sorcerer Dilettante I
            Prereqs: Level 5, Half-Elf Sorcerer Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level sorcerer instead of first level.
            Improved Sorcerer Dilettante II
            Prereqs: Level 10, Half-Elf Sorcerer Dilettante, Improved Sorcerer Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level sorcerer instead of third level.
            Improved Sorcerer Dilettante III
            Prereqs: Level 15, Half-Elf Sorcerer Dilettante, Improved Sorcerer Dilettante II, 56 AP Spent
            Cost: 3 AP
            Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level sorcerer instead of sixth level.
            Half-Elf Sorcerer Charisma I
            Prereqs: Level 9, Half-Elf Sorcerer Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.
            Wizard:
            Improved Wizard Dilettante I
            Prereqs: Level 5, Half-Elf Wizard Dilettante, 15 AP Spent
            Cost: 1 AP
            Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level wizard instead of first level.
            Improved Wizard Dilettante II
            Prereqs: Level 10, Half-Elf Wizard Dilettante, Improved Wizard Dilettante I, 34 AP Spent
            Cost: 2 AP
            Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level wizard instead of third level.
            Improved Wizard Dilettante III
            Prereqs: Level 15, Half-Elf Wizard Dilettante, Improved Wizard Dilettante II, 56 AP Spent
            Cost: 3 AP
            Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level wizard instead of sixth level.
            Half-Elf Wizard Intelligence I
            Prereqs: Level 9, Half-Elf Wizard Dilettante, 30 AP Spent
            Cost: 2 AP
            Benefit: Grants a +1 increase to your Intelligence score. This counts as a class based ability score enhancement.
    常规天赋改动
            半精灵业余爱好者专长现在不能被非业余爱好者以外的专长所替换
            卓尔精灵法抗天赋链被取消。卓尔现在将自动获得法抗为10+人物等级.
            卓尔的远程攻击和伤害链天赋取消. 手里剑现在被增加到卓尔近战伤害链内, 并且该伤害链被重命名为 "Drow Racial Weapon Attack" 和 "Drow Racial Weapon Damage".(卓尔种族武器攻击&伤害).
            大法师的Arcane Blast 能力不会再让诸如蛛网或其他木质物品起火了。
    音效更新
            Options下的 Audio内的Master Volume control
    现在可以调控整体的音效效果. •
    Options 下的 Audio内的 Persistent Sound checkbox 现在在游戏掉线或游戏声音最小化时可以继续进行交谈
    其他改动
            D家的一个卡人点被修复。
            回归玩家现在在进入新手岛时可正常绑定新手岛复活点。而非直接在市场复活点.
            重新调整了市场内的一些场景布局。消除了一些飞在半空的楼梯和门等等.
            半兽人增加了一系列适合它们头型的新发型
            钱币领主利用他们在拍卖赚取的手续费(黑心的TB)来开辟了一条新的航线(传送点),钱币领主广场。我勒个去. •
    乔家的天佑训练师在你和他对话的时候他不会再胡乱的走来走去了。不过很可怜,他原本藏起来喝的咖啡被乔家守卫没收了(TB在恶搞,一定是。我勒个去).. •
    吸血鬼感染现在被特效化: 你可以通过第一人称视角模式在游戏内的镜子里看看被感染后的自己!!~
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