1、我是无冬之夜交流社区的一员,现在我也有兴趣参与无冬之夜2相关讨论。请问有官方论坛可用吗?
Head over here for the Neverwinter Nights 2 forums – and enjoy your stay!
点此进入无冬之夜2论坛——敬请享受泡坛时光!
2. Do the developers read or post on the forums?
2、开发人员会来此论坛看帖或发文吗?
Yes, developers read the forums and frequently post feedback on player suggestions.
是的,开发者们都爱逛这论坛,也经常会对玩家们的建议作出回复。
7. Technical (5)
7、技术方面(5)
This section covers some of the more technical hardware and software questions about Neverwinter Nights 2.
这个部分包括若干条在硬件和软件上的与无冬之夜2有关的技术问题
1. Will Neverwinter Nights 2 support NVIDIA’s SLI feature?
1、无冬之夜2会支持NVIDIA的SLI技术吗?
Yes, if you have two video cards that make use of SLI, Neverwinter Nights 2 will support them.
是的,如果你用2块显卡组成SLI,无冬之夜2就可支持它们。
2. Does Neverwinter Nights 2 support AMD 64-bit processors?
2、无冬之夜2会支持AMD的64位处理器吗?
Yes, we’re planning to fully support AMD 64-bit processors running Windows XP; however, the game does not support Windows XP x64 edition.
是的,我们计划完全支持运行Windows XP的AMD的64位处理器,然而,这游戏并不支持64位Windows XP操作系统。
3. Will Neverwinter Nights 2 make use of dual core CPU’s?
3、无冬之夜2会利用到双核心处理器吗?
The Neverwinter Nights 2 Toolset is a multithreaded application; as a result, it will utilize the benefits of dual-core processors from both AMD and Intel.
无冬之夜2的工具箱正是一个多线程应用程序,所以,不论是AMD还是Intel的处理器,它都会利用到双核心的优势。
4. Does Neverwinter Nights 2 still use the Aurora graphics engine?
4、无冬之夜2仍然在使用极光(Aurora)图像引擎吗?
Neverwinter Nights 2’s graphics engine has been replaced by the next-generation Electron engine, which supports advanced graphical features like fully dynamic lighting, normal mapping, specular mapping, shadow maps, and more.
无冬之夜2的图像引擎已替换为次世代的电子(Electron)引擎,它能支持更高级的图像特效如完全动态光线、法线贴图、全反面贴图、阴影贴图等等等等。
5. Will Neverwinter Nights 2 make use of advanced features of newer video cards?
5、无冬之夜2会利用到最新显卡的先进特性吗?
Yes – The game fully supports Shader Model 2.0 and 3.0 cards (such as the NVIDIA GeForce 6 and 7 series and the ATI Radeon X1800) to achieve stunning visual effects at a much higher framerate than possible on older video cards.
是的——这游戏全面支持Shader Model 2.0及3.0显卡(如NVIDIA GeForce 6和7系列以及ATI Radeon X1800)以达到老显卡难以实现的令人眩目的视觉效果和更高帧频。
The game requires at least a DirectX 9.0c compatible video card that supports at least Shader Model 2.0.
这游戏至少需要一块兼容DirectX 9.0c并支持Shader Model 2.0的显卡。
5. Neverwinter Nights 2 Toolset (6)
5、无冬之夜2工具箱(6)
This section talks about the Neverwinter Nights 2 toolset, which allows users to create their own custom content in for the form of modules, environments, and campaigns for use within their own games. Details about what’s in the new toolset found here too!
这个部分讨论的是无冬之夜2的工具箱,它能让使用者创造他们特有的自定义内容,以模组、环境和战役的形式制作属于他们的游戏。你也可在此找到有关新工具箱内容的一些细节。
1. What is the Neverwinter Nights 2 Toolset?
1、无冬之夜2工具箱是什么?
The Toolset is an application which allows you, the player, to create your own campaigns using the exact same tools we have. The toolset allows you to quickly and easily make a small dungeon-hack to run through with your friends, while providing you with the power and flexibility to craft a campaign with an epic storyline and companion NPCs.
工具箱是一种应用程序,它让玩家有机会使用和开发者同样的工具来创造属于自己的战役。工具箱可让你快速和简单地建立一个小型地堡,以供你和朋友们一起闯,同时也提供给你打造史诗战役和NPC同伴的能力和灵活性。
2. What’s new in the toolset?
2、这次的工具箱有什么新元素吗?
Too much to mention here! But, here’s a short list:
能说的东西太多了!不过,我们简单列表如下:
New Interface – The Toolset’s user interface has been completely revamped to allow for a much greater degree of flexibility. Windows can be docked, un-docked, tabbed, pinned – rather than us choosing how we want your Toolset to look, we give you the tools to allow you to customize it to your liking.
新的界面——工具箱的用户界面已经彻底更新,以给与使用者更高更大更深的灵活性。窗口可以锚接、浮动、分页、置顶——这比由我们来决定你的工具箱外观强,我们更为你提供将它自定义为你喜欢外观的手段。
Heightmapped Exteriors – Exterior areas in the Toolset are now heightmapped, allowing you to create freeform hills, valleys and other terrain features without having to switch tilesets.
高度贴图的外部——工具箱中的区域外部现在是高度贴图,这允许你创建形态随意的丘陵、山谷和其他地形特征而不必切换素材。
More Flexible Interiors – You are no longer forced into using pre-placed objects in interiors. Tiles will come unfurnished, allowing you to customize them as you like. In addition, you will not be locked into using one tileset per interior area – you can mix and match tiles from different tilesets as you like.
更灵活的内部设计——你将不再被强迫使用预置的内部物体。素材现在不再直接成为家具设备,你可以将它们塑造为你喜欢的形式。另外,你不再会受困于每一内部区域使用一次素材——你可以随意混合及配匹来自不同库的素材。
Static Cameras – You can now place cameras in the toolset and attach those cameras to lines of dialogue – making the once difficult task of creating cutscenes much easier.
静态摄像机——你现在可以在工具箱中设置摄像机,并将它们贴在对话线中——这使曾经困难的场景切换制作变得很轻松。
Tintmapping and Scaling – You can now alter the color and size of placeables, creatures, and more, directly in the toolset.
染色贴图和放缩——你现在能在工具箱中直接切换可放置物、生物和更多他物的颜色和大小。
3. In Neverwinter Nights, I wasn’t able to have conversations, scripts, and areas open at the same time – will that be the case in Neverwinter Nights 2?
3、在无冬之夜中,我不可以同时打开对话部分、脚本部分和区域部分——不知无冬之夜2中的情况如何?
Nope. You can have as many conversations, scripts and areas as you like open at once in the toolset, and you can easily switch back and forth between them by simply clicking on their tabs. Additionally, you can divide the screen such that you can have two areas, an area and a script, or any other combination of windows open at once on the same screen!
有所不同。现在你可以在工具箱中同时打开很多对话、脚本及区域窗口,只需轻击的标签,你就可以很方便的在它们之间切换。另外,你可以分割屏幕,这样你就有两块空地了,一个放区域,一个放脚本,你也可以尝试其他组合方式以同时显示多个窗口!
4. I’ve invested a lot of time in learning how to use the first game’s toolset – will I have to go through all that again?
4、我曾经花了很长时间才学会怎样使用一代的工具箱——现在又要从头再来一遍吗?
No – while some aspects of the toolset have changed, the most complex parts of the first toolset remain largely the same. In fact, most of the scripts and dialogues you composed in Neverwinter Nights should largely “just work” or should require only minor tweaks to get working in Neverwinter Nights 2.
不——即使某些外貌改变了,一代工具箱最复杂的部分还是在很大程度上保留了下来。事实上,你在一代工具箱中所编撰的脚本和对话,绝大部分可以直接挪用,或仅需作一些小调整便可在无冬之夜2中继续使用。
In addition, the Neverwinter Nights 2 toolset will be providing a large library of helper functions to assist module makers in easily doing routine scripting tasks.
另外,无冬之夜2的工具箱将提供一个大型帮助文库功能,以便模组制作者们能较轻松地完成常规的脚本作业。
5. Will I be able to make my own Overland Map?
5、我能够制作自己的大陆地图吗?
Yes! You will be able to create and script your own overland map, with all the functionality of the Original Campaign’s.
是的!你能够创造自己的大陆地图并为其编写脚本,所有的功能都和官方模组相同。
6. Can I create my own fully-controllable companions?
6、我能造出可由我全面控制的伙伴吗?
Yes – you have access to the same tools as the developers to create and add companions to the player’s party throughout the course of your own modules.
是的——你有权使用和游戏开发者同样的工具,来在你自制模组的整个游戏进程中,创造和添加同伴进入玩家队伍。
3. Gameplay (7)
3、游戏可玩性(7)
This section talks about the mechanics of playing the game including the new interface, rules system changes, details about the game’s plot, setting, and what kinds of things to expect when the game is released.
这个部分讨论的是玩此游戏的技巧,包括新的界面、规则系统的变化、游戏剧情和设定的的一些细节,以及在游戏发售时,我们该期待些什么。
1. What can we expect from the Neverwinter Nights 2 campaign?
1、对于无冬之夜2官方模组,我们能期待些什么?
An epic story, with plenty of role-playing opportunities. The ability to create your own character and define that character’s personality in the game world. Lots of exciting, D&D 3.5 edition combat, with full control of your main character and up to three party members of your choice. An intuitive, enjoyable interface that helps you control the complexity of the Dungeons and Dragons rules. If you are a fan of classic Dungeons and Dragons RPGs like Baldur’s Gate, Icewind Dale, Planescape: Torment, or the original Neverwinter Nights, there should be something for you in Neverwinter Nights 2. If you’ve never played a D&D RPG before, the more intuitive interface and clearer 3.5 Edition rules make this a great time to start!
一段传奇史诗,穿插着许多角色扮演的机会。考验你在游戏世界中创造人物和塑造人物性格的能力。更令人兴奋的是,D&D3.5版规则下的战斗,全面控制你的主要人物及你挑选的三名队友。直观、有趣的操作界面会帮助你掌控复杂的龙与地下城规则。如果你是经典D&D角色扮演游戏(如博得之门、冰风谷、异域镇魂曲或是无冬之夜一代)的爱好者,这对你应该难度不大。如果你以前从未玩过一款D&D规则的RPG,这更加直观的操作界面和清晰明了的3.5版规则也能让你有一个不错的开局。
2. Will will be able to recruit companions?
2、听说可以征募同伴?
Yes, there are companions who join the player’s party over the course of the campaign. In addition to managing themselves as they did in Neverwinter Nights, you have full control over companions in combat. If you want make all the decisions for your companions in combat, you can – if you don’t want to, you won’t have to.
是的,整个游戏中,将会有不少同伴加入玩家的队伍。他们管理自己的方式可以和一代一样,但现在你还能在战斗中完全控制你的同伴。如果你喜欢,你可以在战斗中决定同伴们的全部行动——如果你不喜欢,也不必非这么做。
3. What changes have been made to the interface?
3、在界面上到底有什么新变化?
Several changes have been made to the in-game interface to make it more intuitive for end users. One of the many changes is that in addition to the standard Neverwinter Nights controls, you’ll be able to select a new control scheme that will be more RTS-like – something to help if you are coming to Neverwinter Nights 2 not having played the first game.
游戏中的界面作了不少改进以使其对最终用户更加直观的。其中之一就是在一代的操作标准之外,你还能够选择一个新的控制方案,这有点像即时战略游戏——这对没玩过一代而直接玩二代的人多少有些帮助。
4. What Multiplayer options will be available?
4、会提供多人游戏模式吗?
There will be co-op gameplay available with the game at release – in addition, the toolset provides you with the ability to create your own campaigns that you can play with friends online.
游戏发售时就会提供合作游戏模式——另外,工具箱也为你提供了自己制作战役模组的机会,你可将其用于和朋友联机游戏中。
5. Tell us a bit about the story.
5、谈谈这次的故事情节吧。
The storyline of Neverwinter Nights 2 starts simply enough in the middle of the Mere of Dead Men - in your home town, the humble village of West Harbor. Only the brave and strong manage to eke out a living in such a dangerous monster-ridden swamp and Harbormen are tougher than standard folk, maintaining a certain pride in their adversity. But one night trouble comes knocking – and it’s looking for a long-buried relic, a remnant of a dark war fought when you were but a child. Not long after, you are sent on a desperate mission to Neverwinter to unearth the secrets of the relic, all the while being hounded by opposition. From there a chain of events force you into the role of a hero, giving you the strength, the power, and the knowledge you need to strike back against the forces gathering against you – and the people of the Realms.
无冬之夜2的故事将开始于……[唔,反正又是那种俗气老套的开局……(非原文)]
6. Neverwinter Nights’ areas and creatures tended to look similar to each other – will this be the case in Neverwinter Nights 2?
6、无冬之夜里的各种地面和生物看上去都有些类似——不知无冬之夜2中的情况如何?
For several reasons, Neverwinter Nights 2’s areas and creatures should be more varied than those of the first game. Neverwinter Nights used tile-based levels for both exteriors and interiors, which gave cities and forests their “blocky” appearance. To address this, Neverwinter Nights 2 will use heightmaps for external areas. Heightmaps are a technology that allows both us and the community to easily create varied terrain; including rolling hills, shallow valleys, and mountain passes, all without the need to create new tilesets. In addition, monsters, placeables, can be tinted and scaled, allowing for unique variations on their appearance and size.
因为某些原因,无冬之夜2中的各种地面和生物将会更多姿多彩。一代中,内外都使用基于素材的水准,这给了城市和森林“块状的”外貌。为了改善这一点,无冬之夜2将在外部使用高度贴图:它是一种使我们和交流者都能轻松创造变化多端地形的技术:包括起伏的丘陵、浅滩和山口,且都不用制作新素材。另外,怪物、可置物,也都能变色和放缩,这就可以造出独特变化的外貌和尺码。
7. How will players travel from place to place in Neverwinter Nights 2?
7、玩家在无冬之夜2中从一个地域移动到另一个地域的方式是如何设计的?
Players will have a world map, which they can select known locations from in a manner similar to Baldur’s Gate 2. Once a location has been selected, the user will travel there – though encounters may happen along the way.
玩家会有一张世界地图,他们可从上面选择曾经去过的地方(在某种意义上,这有点像博得之门2)。一旦选定一个区域,队伍就会行进到那里——不过途中可能会有遭遇战。
5. Tell us a bit about the story. (Back to top) 能给俺们透点剧情吗?
The storyline of Neverwinter Nights 2 starts simply enough in the middle of the Mere of Dead Men - in your home town, the humble village of West Harbor. Only the brave and strong manage to eke out a living in such a dangerous monster-ridden swamp and Harbormen are tougher than standard folk, maintaining a certain pride in their adversity. But one night trouble comes knocking – and it’s looking for a long-buried relic, a remnant of a dark war fought when you were but a child. Not long after, you are sent on a desperate mission to Neverwinter to unearth the secrets of the relic, all the while being hounded by opposition. From there a chain of events force you into the role of a hero, giving you the strength, the power, and the knowledge you need to strike back against the forces gathering against you – and the people of the Realms.
无冬之夜2故事的开局十分简单,开始于你的家乡,西海湾一个不起眼的小村庄的亡者中间。在一片如此危险的怪物横生的沼泽里,只有依靠勇气和力量才能挣扎求存,在这样逆境里,无疑因此而自豪的海湾人比其他种族更强韧。但是一天夜里一个寻找一处长久前埋于地下的遗迹的麻烦轰然而至。黑暗战争留下了这个遗迹,当时你还只是一个孩子。不久,你被派到无冬城区执行一个绝望的任务-发掘遗迹的秘密,而在此过程中你的敌人会紧紧地盯住你。从那里开始,会有一系列事件迫使你成为一个英雄,给你所需要的力量、能力和知识去击退那些打击你和这些地区的人民的势力。 |