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    DDO一般专长、前世专长和传奇专长术语简明翻译

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    弗罗多 发表于 2012-9-17 18:12 | 显示全部楼层 |阅读模式
    作者 辉月影射手


    名称/类型/手打翻译/学习先决条件
    特殊攻击(Special Attack)
    Cleave: 攻击面前数个敌人, +1[W] 伤害 / power attack
    Great Cleave: 攻击面前数个敌人, +2[W] 伤害 / Cleave, +4BAB
    Hamstring: 成功命中后降低敌方一半的移动速度,持续12秒,有生物免疫该效果/ Sneak Attack
    Improve Feint:攻击时bluffs 敌方,让sneak attack 可以进行/ Sneak Attack, Combat Expertise
    Improved Sunder: 降低地方5AC和10% fortification,持续24秒,豁免:fortitude(D14+STR 调整值),即使豁免成功也降低敌方3点fortitude,可叠加5次/ Power Attack, Sunder
    Improved Trip: 绊倒(击倒)敌方,给于敌方prone(应该是行动不能吧)的时间要比trip长,有些生物对该效果免疫/ Combat Expertise
    Sap: 有几率击晕对方(senseless),受到攻击后失效,有些生物对该效果免疫/ 无
    Slicing Blow: 成功命中后,对地方造成普通伤害加流血伤害,有些生物对该效果免疫/ 无
    Stunning Blow: 有几率击晕对方6秒 save(10+STR调整值)/无
    Whirlwind Attack: 攻击360度内(全方位)的敌人 +4[W] 伤害/Combat Expertise,+4BAB
    占时发表Combat Stance 更新中

    Combat Stance (战斗方式)
    Combat Expertise: -5Attack roll(命中) +10%AC, 法术三被冷却时间,开启这个Stance会强制取消一切rage的效果/INT 13+
    Many Shot: 一次射出两只箭(bolt无限),-4命中, BAB达到11后一次3支,16后一次4只,每多一只命中再-2(就是第一支-2命中,第二支-4命中,以此类推)(貌似持续10秒冷却30秒, 可能记错了,这个不能永久启动的)/DEX 17+,Point Blank Shot, Rapid Shot,BAB +6
    Power Attack: -5命中,+5伤害,双手武器双倍伤害加成/ STR 13+
    Archer's Focus: 用远程武器的时候,每五秒+5%伤害,上限25%,移动,5秒没命中或开启Many Shot后失效/ Precise Shot 的附带专长
    Improved Precise Shot: 远程攻击时,攻击与目标之间的全部敌人/DEX 19+, Point Blank Shot, Precise Shot, BAB +11
    Precision: +5命中率,无视25%对方的 fortification /DEX13+, +1BAB
    Resilience: +4 全部save, 法术三倍冷却时间/CON13+, +1BAB

    General Passive Feats
    Diehard: -9~0血时不会继续流血,自动回复/无
    Dodge: +3% dodge/ DEX13+
    Mobility: 盾和盔甲的DEX加值上限+2,tumble(按shift) 的时候+4AC,+2%dodge/ dodge
    Spring Attack: 移动时攻击-4命中处罚消失,+2%dodge/Mobility,+4BAB
    Improved Critical: 武器threat range-1(就是加暴击率)(五种武器类型选一种)/相对应武器类型的Weapon Focus,+8BAB
    Power Critical: +2 暴击确认(命中) +2暴击伤害(x2,x3之前的)/ 任意Weapon Focus, +4BAB
    Toughness: 一级+3HP,之后每级HP再加1,可数次学习,效果叠加/无
    Weapon Finesse: Dex代替Str进行命中鉴定,仅轻武器和刺剑(rapiar)有效/Dex13+,+1BAB

    盾类被动技能
    Shield Mastery: 用圆盾(buckler)和轻盾(light shield)时+3物理伤害减免,重盾(large shield)+5,塔盾(tower shield)+10,外加3%几率进行双次攻击/Shield Proficiency: General
    Improved Shield Mastery: 用圆盾(buckler)和轻盾(light shield)时+5物理伤害减免,重盾(large shield)+10,塔盾(tower shield)+15,外加8%几率进行双次攻击/Shield Mastery, +8BAB
    Improved Shield Bash: 20%几率近战攻击时用盾砸人(其实是6秒一次)/Shield Proficiency: General

    双手武器被动技能
    Two Handed Fighting: glancing blow(双手武器近战是有几率进行额外伤害,值为正常伤害值的20%)伤害+10%,出现几率+3%/ Str15+
    Improved Two Handed Fighting: glancing blow 伤害再+10%,出现几率再+3%/ Str17+,Two Handed Fighting, +6BAB
    Greater Two Handed Fighting: glancing blow 伤害再+10%(一共为原本的20%+10%*3=50%),出现几率再+3%(一共9%)/ Str17+,Greater Two Handed Fighting, +11BAB

    双武器被动技能
    Two Weapon Fighting: 双持时命中处罚降低为-4/-4,副手为轻武器是处罚为-2/-2,副手攻击几率增加20%(变成40%)/Dex15+
    Two Weapon Defense: +1AC,+5物理伤害减免,unarm无效/Dex15+,Two Weapon Fighting
    Two Weapon Blocking: 防御时伤害减免增加,Dex 15+,Two Weapon Fighting
    Oversized Two Weapon Fighting: 副手非轻武器双持时命中处罚降低2点/ Str 12+, Two Weapon Fighting
    Improved Two Weapon Fighting: 副手攻击率+20%,共60%/ Dex17+, Two Weapon Fighting, +6BAB
    Greater Two Weapon Fighting: 副手攻击率+20%,共80%/ Dex17+, Improve Two Weapon Fighting, +11BAB

    武器专精(被动)
    Weapon Focus: +1命中,五种类型选一种学习/+1BAB
    Greater Weapon Focus: 再+1命中,五种类型选一种学习/8级战士,对应的Weapon Focus
    Superior Weapon Focus: 再+1命中,五种类型选一种学习/16级战士,对应的Weapon Focus 和 Greater Weapon Focus

    武器专精(被动)上面的叫专注好了
    Weapon Specialization: +2伤害,五种类型选一种学习/4级战士,对应的Weapon Focus
    Greater Weapon Specialization: 再+2伤害,五种类型选一种学习/12级战士,对应的Weapon Focus,Weapon Specialization和Greater Weapon Focus

    远程攻击被动技能
    Bow Strength: 将Str调整值加持在长弓和短弓的伤害上/+4BAB, Point Blank Shot, Weapon Focus: Ranged 和一下任意一项 Weapon Specialization: Ranged, Power Attack, Combat Expertise, Zen Archery
    Brutal Throw: 将Str代替Dex调整值作为命中鉴定,调整值自动使用高的哪项/Str13+,+1BAB
    Point Blank Shot: 远程武器+1命中,+1[W]伤害,距敌45ft之内生效/无
    Combat Archery: Point Blank Shot发动时再+1[W]伤害,+2%dodge/Dex21+,Point Blank Shot,等级20+
    Precise Shot: 远程攻击无视中间的敌人命中目标(不然会打在第一个射到的人身上)外带Archer's Focus(在战斗方式里)/ Point Blank Shot
    Quick Draw: 可以跟快速的换武器,并且提高投掷武器的攻击速度/+1BAB
    Rapid Reload: 十字弓重装速度提高20%/ Proficiency with Light Crossbows
    Rapid Shot: 远程攻击速度提高20%/ Dex13+ Point Blank Shot
    Shot on the Run: 取消移动时-4命中的处罚/Dex13+, Point Blank Shot, Mobility,+4BAB
    Shuriken Expertise: 有几率可以一次投资多个Shuriken(数量取决于Dex)/一下任意一项Dex13+, Proficiency: Shuriken, Half-Elf Dilettante: Monk
    Zen Archery: 用Wis调整值代替Dex调整值作为远程武器命中鉴定(投掷武器除外),同时长弓短弓视为ki 武器(就是说monk可以继续保持concentrate的状态)/Wis 13+,+1BAB

    Turn Undead Related(不知道怎么翻)
    Extra Turning: Turn Undead 的能力一天可使用4次/Turn Undead
    Improved Turning: Turn Undead成功率提高/Turn Undead



    施法相关
    Mental Toughness: 一级sp加10,之后每级再加5/能够施法
    Improved Mental Toughness: 一级sp加10,之后每级再加5,和Mental Toughness叠加/能够施展三级法术,Mental Toughness
    Mobile Spellcasting: 施法时移动速度减半处罚消失/Combat Casting,能够施展二级法术,Dex13+
    Spell Focus: 选中的school的DC+1/无(其实要施法能力的)
    Greater Spell Focus: 相对应的school的DC再加一/相对应的Spell Focus
    Spell Penetration (feat): 法术豁免鉴定时+2 施法等级/无(这个其实也要现有施法能力才能学的)
    Greater Spell Penetration : 法术豁免鉴定时再+2 施法等级/Spell Penetration
    Augment Summoning: 召唤物,hiring,控制的怪物+4全属性,HP上限价值,increased fortification加值/无

    技能和豁免相关 这里全部没有先决条件的所以不打了
    Acrobatic: +2 jump 和 tumble
    Alertness: +2 listen 和 spot
    Athletic: +2 balance 和 swim
    Combat Casting: +4concentration(仅施法有效,就是说对monk没用)
    Negotiator: +2 diplomacy 和 Haggle
    Nimble Fingers:+2 disable device 和 open lock
    Self Sufficient: +2 heal 和 rapiar
    Skill Focus: +3 选中的技能
    Stealthy: +2 hide 和 move silently
    Bullheaded: +1 will(意志) save, +2 Intimidate
    Discipline:+1 will save, +2 concentration
    Great Fortitude: +2 Fortitude Save
    Iron Will: +2 Will Save
    Lightning Reflexes: +2 Reflex Save
    Luck of Heroes: 全Save+1
    Resist Poison: 对毒时全Save+4
    Snake Blood: +1 Reflex Save, 对毒全Save+2
    Force of Personality: 用Cha调整值代替Wis调整值作为Will Save加值/ Cha13+
    Insightful Reflexes: 用Int调整值代替Dex调整值作为Reflex Save加值/ Int13+
    只剩超魔了


    超魔(可同时开启)没写先决默认为施法能力先决条件 全部是主动技能
    Empower Healing Spell: 治疗魔法+50spell power,多消耗10sp
    Empower Spell: 魔法+75spell power,多消耗15sp
    Enlarge Spell: 魔法效果范围x2,多消耗10sp
    Eschew Materials: 无视施法材料施法,多消耗2sp
    Extend Spell: 魔法持续时间x2,多消耗10sp
    Heighten Spell:提高魔法等级,每级多耗2sp(针对spell resistence)/二级施法能力
    Maximize Spell: 魔法+150spell power,多消耗25sp
    Quicken Spell: 施法时间减半,多消耗10sp

    past life feat 先决就是对应的passlife,所有past life(不是feat) 可叠加三次
    Past Life: Barbarian: +10HP
    Past Life: Bard: +2 对illusion 和 enhancement 的Save,+1 song
    Past Life: Cleric: +1 conjuration 的DC,+1 turning undead 次数
    Past Life: Fighter: +1 命中,+1 tactical feats 的DC
    Past Life: Paladin: 受到的治疗效果+5%
    Past Life: Ranger: 远程武器伤害+2,全元素伤害减免+2
    Past Life: Rogue: Sneak Attack伤害+1,对陷阱时Save+2
    Past Life: Sorcerer: +20sp,+1 evocation 魔法的DC
    Past Life: Wizard: +2 法术穿透, +2用魔杖和卷轴的DC
    Past Life: Monk: +1伤害
    Past Life: Favored Soul: +1法术穿透,+20sp
    Past Life: Artificer: +1 int调整值的skill,+1 Use Magic Device
    Past Life: Druid: 全召唤物,控制物,hiring +2 全属性
    Past Life: Berserker's Fury(野蛮人): +20hp,+2 Intimidate,每天一次rage(+4Str 和Con, +2 will save,-2AC,持续30秒)
    Past Life: Bardic Dilettante(游吟诗人) : +1 Cha调整值的skill,+1 enhancement 魔法的DC,每天三次Inspire Courage(+1全对fear的save,+1命中和伤害)
    Past Life: Initiate of the Faith(牧师):+2 heal,每天五次Healing Word(治疗或伤害不死,1d4+1d4没两个施法等级,不死will save成功后受到伤害减半)
    Past Life: Student of the Sword(战士): +2 Intimidate, +1 盾牌和铠甲的Dex加值上限,每天三次 martial prowess(+4伤害)
    Past Life: Soldier of the Faith(圣武士): +2 Heal, 每天三次 Divine Favor (+1伤害和命中(luck bonus),三级后每三个施法等级再+1,最高+3,持续2分钟)
    Past Life: Warrior of the Wild(巡林者): +2 spot,每天三次Barkskin(加2AC,三级后每3个施法等级再+1,最高12级时+5)
    Past Life: Sneak of Shadows(游荡者): 全技能+1,每天三次skulk with the skill(Sneak Attack时,每两级伤害+1,每四级命中+1)
    Past Life: Arcane Prodigy(术士): 一级时sp+10,之后每级+5,每天十次random elemental damage spells(1d12+1d12每3等级的随机元素伤害,reflex save成功后受到伤害减半)
    Past Life: Arcane Initiate(法师):+1 魔法DC 每天十次Magic Missile(没个missile 1d4+1 force 伤害,每两级多一个missile,上限十个)
    Past Life: Disciple of the Fist(武僧): +2 concentration,unarm 伤害提高一轮(好难解释啊)每天三次 evasion (持续20秒)
    Past Life: Acolyte of Divine Secrets(天佑者): +2 Diplomacy ,每天十次Avenging Light(1d8+1d8每两级的light伤害)
    Past Life: Student of Artifice(artificer中文不知道叫什么): retain essence几率+15%,每天十次 Enchant Armor 或 Enchant Weapons(enchantment bonus +1)
    Past Life: Harbinger of Nature's Wrath(德鲁伊): +2 全元素伤害减免,每天三次flame blade(召唤出来火焰伤害的scimitar(武器),命中和伤害加值用Wis调整值,一级时+1enhant bonus 和flame attack,每五级提高一次)
    Completionist:全属性技能+2/三级以上,全部past life(不是featt)

    epic 专长
    Bulwark of Defense: +2全Save,+4AC/无
    Great Ability: 任意属性+1,可多次选取叠加/无
    Overwhelming Critical: 命中D20 扔出19 或20 时 暴击倍率+1/Cleave, Great Cleave, 对应的Improved Critical and Weapon Focus, Str 23
    Epic Toughness: +50HP/Toughness,Con21+
    Epic Skills:全skill+1,可多次选取叠加/无
    Combat Archery: 介绍看前面的吧,不知道为什么前面也有一个,wiki的error把
    Epic Mental Toughness:Sp+200/Improved Mental Toughness
    Epic Spell Focus: +1DC相对应的school/相对应的school的 Improve Spell Focus, 一下任意一项Lv 11 Cleric/Druid/Wizard, Lv 12 Sorcerer/Favored Soul, Lv 15 Artificer, Lv 16 Bard
    Epic Spell Penetration: 对Spell Resistance 的caster lvl 简单再+4/Spell Penetration, Greater Spell Penetration
    Inspire Excellence(游吟诗人的歌): 全部属性,命中,伤害,技能,豁免,AC +2/ Inspire Heroics, Perform 20+
    Improved Martial Arts: umarm 伤害+1[W], 武僧武器+0.5[W]/ 武僧等级12+
    Vorpal Strikes: umarm 攻击同时作为 vorpal 和 slashing 武器/ 武僧等级12+, Wis23+, Improved Critical: bludgeoning weapons
    Improved Sneak Attack: +3d6 sneak attack/ Dex21+, 游荡者等级12+
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