作者
Here are the proposed changes for the Barbarian*s Ravager tree. The Ravager has been updated to focus on blood rage, and as such the tree gives blood related abilities including the top ability to heal as the Ravager attacks foes. We*ve also moved some of the bonus damage to be force since there was no clear explanation or understanding of what creatures were affected by alignment based damage.
复仇者天赋主要着重于嗜血狂暴,以及嗜血相关的能力。
(If you see "---" that means text was removed; likely a penalty or condition.)
Core abilities
Furious Rage: (1 AP, Level 1) When you are raging and miss your attack by rolling 1, you gain Fury for 6 seconds. Fury: +1 Rage bonus to attack and damage. This effect stacks up to 6 times 此效果可最多堆叠6次 and one stack fades every 6 seconds.
Pain Touch: (1 AP, Level 3) Your melee attacks deal 1d6 extra damage. --- This damage triggers at most once per second. This damage scales with 100% Melee Power. Passive: You gain +10 healing amplification.
此伤害每秒最多触发一次。造成的伤害量受100%近战攻强所加成。被动:+10治疗放大。
Demoralizing Success: (1 AP, Level 6) When you score a vorpal hit in melee, you inflict Crushing Despair on nearby enemies for 30 seconds on a failed DC 20 Will saving throw. You then inflict Vulnerable Will for 15 seconds, regardless of the Crushing Despair saving throw. Passive: You gain +30 hit points and +10 healing amplification. 被动:+30HP、+10治疗放大。
Pain Touch: (1 AP, Level 12) Upgrades Pain Touch so your melee attacks deal 2d6 extra damage. This damage triggers at most once per second. This damage scales with 100% Melee Power. Passive: You gain +5 Magical Resistance Rating, +60 hit points and +20 healing amplification. 被动:+5魔法抵抗、+60HP、+20治疗放大。
Subsiding Fury: (1 AP, Level 18) When you use Barbarian Rage, you gain 3 stacks of Fury. Passive: You gain +5 Magical Resistance Rating, +100 hit points and +20 healing amplification. 被动:+5魔法抵抗、+100HP、+20治疗放大。
Visage of Terror: (1 AP, Level 20) Terrorize an enemy, killing them with fear if they fail a Will save vs 10 + Constitution modifier + half barbarian level. Enemies who make their saving throw are briefly paralyzed with fear instead. (Cost 1 Rage. Cooldown: 30 seconds. Passive: You gain +4 Constitution, +150 hit points and +40 healing amplification. 被动:+4体质、+150HP、+40治疗放大。
Tier One
Ritual Scarring: (1/1/1 AP) +[1/2/3] Intimidate, Haggle and Physical Resistance.
Hate: (1/1/1 AP) Melee Attack: Deals +(1/2/3)[W] damage and generate extra threat. (Cooldown: 15 seconds)
Do You Like Pain?: (1/1/1 AP) When you are hit: [20/40/60]% chance attacker loses 10 AC.
Barbarian Power Attack: (1/1/1 AP, Requires Power Attack) Your Power Attack feat does 1/2/3 additional point of bonus damage---. ( -1/-2/-3 to your attack bonus) (移除-1/2/3命中加值)。
Hardy Rage: (1/1/1 AP) +[1/2/3] Constitution when raging.
Tier Two (Requires Barbarian Level 2, 5 APs spent in tree)
Fear me!: (2 AP, Requires: Ritual Scarring) When you intimidate, affected enemies are Shaken for 6 seconds. DC 10 + Strength Modifier + Barbarian Level (Note that the DC is currently 13) DC=10+力量调整值+野蛮人等级 (注:目前DC=13)。
Mutilate: (1/1/1 AP, Requires Hate) Hate additionally deals 1d4/1d6/1d8 Charisma damage and 1d4/1d6/1d8 force damage. The force damage scales with 200% Melee Power. 造成的立场伤害量受200%近战攻强加成。
I Like Pain: (1/1/1 AP, Requires: Do You Like Pain?) When you are hit: Small chance to gain 50/100/150 Temporary HP. The gain scales with 100% melee power. HP获得量受100%近战攻强所加成。
Cruel Cut: (1/1/1 AP) Melee Attack: Deals 1d6/2d6/3d6 extra constitution damage as long as you damage your target. (Cooldown: 30 seconds)
Action Boost: Melee Power: (1/1/1 AP) Activate this ability to receive a +[10/20/30] Action Boost bonus to Melee Power for 20 seconds. (Cooldown: 30 seconds)
Tier Three (Requires Barbarian Level 3, 10 APs spent in tree)
Aura of Fear: (1/1/1 AP, Requires: Fear Me!) Nearby enemies receive a -2 penalty to Strength and Charisma.
~ Rank 2: Nearby enemies receive a -2 penalty to Strength, Charisma, Dexterity and Wisdom.
~ Rank 3: Nearby enemies receive a -2 penalty to all ability scores.
Slaughter: (1/1/1 AP) Melee Attack: Deals +(5/7.5/10)[W] damage. (Cooldown: 30 seconds)
Festering Wound: (1/1/1 AP Requires: Cruel Cut) Cruel Cut additionally inflicts 1/2/3 5-seconds stacks of 1d6 Poison damage every 2 seconds and the target loses -50% healing amplification for 5/10/15 seconds. This poison damage scales with 200% Melee Power. 造成的毒素伤害量受200%近战攻强加成。Damage stacks fade one at a time.
Constitution/Strength: (2 AP) +1 Constitution or Strength
Tier Four (Requires Barbarian Level 4, 20 APs spent in tree)
Laughter: (2 AP, Requires: Slaughter) For many Ravagers, there*s no Laughter without Slaughter.
When Slaughter damages an enemy, you gain 3 Fury. When Slaughter scores a critical hit on an enemy, you gain an additional 3 Fury and 10 Melee Power for 15 seconds. 15秒内获得额外3个狂暴和10点近战攻强。
I Hit Back!: (1/1/1 AP, Requires: I Like Pain) When you are hit: 20% chance to deal 2d8/4d8/6d8 force damage to attacker. This damage scales with 100% Melee Power. 造成的伤害量受100%近战攻强加成。
Dismember: (1/1/1 AP, Requires: Festering Wound) Cruel Cut increases Melee Power by 5 for 10 seconds. Cruel Cut 技能在10秒内增加5点近战攻强。Cruel Cut additionalyl slows enemy movement speed, or slows attack speed, or deals 2d4/2d6/2d8 force damage, or deals 6d4/6d6/6d8 force damage.This force damage scales with 200% Melee Power. 造成的立场伤害量受200%近战攻强加成。
Constitution/Strength: (2 AP) +1 Constitution or Strength
Tier Five (Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree)
Blood Strength: (2 AP) Each time you land a hit you are healed for 1d4 hit points. Each time you kill an opponent you are healed for 1d20 hit points. This healing scales with 100% Melee Power.
嗜血力量:每次命中目标,恢复1D4 HP。每次杀死一个目标,恢复1D20 HP。治疗量受100%近战攻强所加成。
Bully: (1/1/1 AP, Requires: I Hit back!) You deal +[5/10/15]% damage to helpless enemies.
Requires: I Hit back!
Critical Fury: (2 AP) While raging, each hit also grants 1 stack of Fury.
致命狂怒:当狂暴时,每次命中目标,狂暴叠加1次。
Critical Rage: (2 AP) Increases your critical threat range by 1/2 when raging.
(Note that Critical Rage no longer requires the Cruel Cut line.)
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