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    DDO U23野蛮人 奥法杀手 天赋改动

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    弗罗多 发表于 2014-10-25 08:49 | 显示全部楼层 |阅读模式




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    红字为有所改动的内容


    Here are the proposed changes for the Barbarian*s Occult Slayer tree for Update 24. The Occult Slayer is designed to mitigate magical damage while at the same time shutting down and eliminating foes that use magic against you. We*ve made the weapon bond easier to use; stacks are no longer removed when you switch weapons and they build much faster since the 1 second cooldown was removed. This faster stack building allows the Occult Slayer to spend these charges to heal or make big attacks.

    设计奥法杀手天赋的初衷为:减少魔法伤害,同时干死使用魔法的目标。



    Core abilities


    Bonded Weapons: (1 AP, Barbarian Level 1). You build a psychic bond with your weapons. You strengthen this bond by damaging enemies with attacks. Each attack adds 1 to your weapon bond, up to a maximum of 200. Dying resets your weapon bond. Activate: Exhaust 1 Weapon Bond: Gain a +5 Insight bonus to Attack for 12 seconds. (Cooldown: 2 minutes)

    通灵武器:与武器建立精神纽带,对敌人造成伤害时,通灵点堆叠+1,最高200通灵点。死亡将会失去所有通灵点。主动技能:消耗一个通灵点可在12秒内+5攻击洞察加值。CD:12秒。

    Note: Changing weapons no longer resets your weapon bond. 注释:改变武器将不会减少通灵点。

    Resistance: (1 AP, Barbarian Level 3) +1 to all saving throws. Improve your barbarian damage reduction by +1. You gain +10 hit points and +10 healing amplification. +10HP、10治疗放大。


    Elemental Defense: (1 AP, Barbarian Level 6) When enemy spells deal elemental damage to you, there*s a 25% chance you*ll gain 25 temporary hit points for 30 seconds. This gain scales with 100% Melee Power. HP获得量受100%近战攻强所加成。This can trigger up to once every 12 seconds. (Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.) Improve your barbarian damage reduction by +1.Passive: You gain +30 hit points and +10 healing amplification. 被动:+30HP、+10治疗放大。


    Blank Thoughts: (1 AP, Barbarian Level 12) You gain the Slippery Mind feat and improve your barbarian damage reduction. Improve your barbarian damage reduction by +1. Passive: You gain +5 Magical Resistance Rating, +60 hit points and +20 healing amplification. 被动:+5法术抵抗、+60HP、+20治疗放大。

    Force Ward: (1 AP, Barbarian Level 18) You gain immunity to magic missiles and +5% Competence bonus to entirely avoid incoming Force damage. Improve your barbarian damage reduction by +1. Passive: You gain +5 Magical Resistance Rating, +100 hit points and +20 healing amplification. 被动:+5法术抵抗、+100HP、+20治疗放大。

    Mind Over Magic: (1 AP, Barbarian Level 20) You gain a bonus to your Spell Resistance equal to your Constitution score. Passive: You gain +4 Constitution. You gain +10 Magical Resistance Rating, +150 hit points and +40 healing amplification. 被动:+4体质、+10法术抵抗、+150HP、+40治疗放大。




    Tier One


    Extend Rage: (1/1/1 AP) Your barbarian rage lasts [25/50/75]% longer.

    Ear Smash: (1/1/1 AP) Melee Attack: Deals +0.5/+1/+1.5[W] damage. Damaged enemies can*t cast spells for 2/4/6 seconds. (Cooldown: 12 seconds)

    Parrying Bond: (1/1/1 AP) If Weapon Bond is 10+: +[2/4/6] Competence bonus to AC and +[1/2/3] to Magical Resistance Rating. 同时+[1/2/3] 法术抵抗。

    Uncanny Dodger: (1/1/1 AP) You gain +[1/2/3]% Dodge.

    Awareness: (1/1/1 AP) +[1/2/3] Listen, Search and Spot. Rank 3: +1 Reflex Saving Throw



    Tier Two (Requires Barbarian Level 2, 5 APs spent in tree)


    Willpower Rage: (1/1/1 AP) You gain +[1/2/3] to Will saving throws while raged.

    Knockout: (1 AP) Ear Smash puts enemies to sleep for 6/12/18 seconds. On Vorpal, enemies are stunned instead.

    Guarding Bond: (1/1/1 AP) If weapon bond is 60+: Gain +4 Physical and Magical Resistance Rating. Rank 2: If weapon bond is 120+: Ratings increase to +8. Rank 3: If weapon bond is 180+: Ratings increase to +12.

    Lessons of Travel: (1/1/1 AP) +[2/4/6] energy resistance against Acid, Cold, Electric, Fire and Sonic damage.

    Antimagic Boost: (1/1/1 AP) Action Boost: +[2/4/6] Action Boost bonus to saving throws vs. magic (Cooldown: 30 seconds)



    Tier Three (Requires Barbarian Level 3, 10 APs spent in tree)


    Bond of Retribution: (2 AP) (Removed bond requirement) (移除武器通灵点要求,原本要求通灵点120+) While you are below 50% health you gain +1 critical damage multiplier on attack rolls of 19-20.

    Lessons of Nature: (1/1/1 AP) You gain +[2/4/6] to save vs. both disease and poison. Rank 3: You don*t fail disease or poison saving throws on a roll of 1.

    Arcane Encumbrance: (1/1/1 AP) When enemies damage you with spells, there*s a [10/20/30]% chance they*ll be knocked down. (Does not affect bosses.)

    Kinetic Bond: (1/1/1 AP) If weapon bond is 20+: Your attacks deal 1d20 force damage that scales with 200% Melee Power. This damage can trigger up to once every 3/2/1 seconds.

    Constitution/Wisdom: (2 AP) Multi-selector: +1 Constitution or +1 Wisdom



    Tier Four (Requires Barbarian Level 4, 20 APs spent in tree)

    Hated Enemies: (2 AP) Expend 30 weapon bond to gain 10 Melee Power for 10 seconds. 憎恶敌人:消耗30通灵点,在10秒内获得10点近战攻强。

    Viscious Strike: Melee Attack: Deals +1/+2/+3[W] damage and inflicts Feedback on the enemy for 6/12/18 seconds. (Cooldown: 12 seconds) Feedback - On Spellcast: Caster suffers 6-60 force damage. This damage is increased by the target*s Spell Power.

    Constitution/Wisdom: (2 AP) Multi-selector: +1 Constitution or +1 Wisdom



    Tier Five (Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree)


    Bond of Destruction: (2 AP) Your Bond of Retribution doesn*t have a health requirement.

    Vampiric Bond: (1 AP) If weapon bond is 150+: Your weapon provides you 20 temporary hit points when you damage an enemy. These temporary hit points scale with 200% Melee Power. This can trigger at most once every 12/9/6 seconds.

    Metalline Bond: (1 AP) Your equipped weapon gains the Metalline property. It bypasses Adamantine, Alchemical Silver, Byeshk, Cold Iron and Mithral damage reduction.

    Toughness: +10/+20/+30 HP and +4/+8/+12 Magical Resistance Rating. 同时+[4/8/12]法术抵抗。

    Ancestral Bond: (2 AP) Expend all stacks of weapon bond. For each stack expended you are healed for 2 hit points. This healing scales with 100% Melee Power. Cooldown: 10 seconds.

    通灵先祖:消耗所有通灵点。每消耗一点通灵点,获得2点HP治疗量。治疗量受100%近战攻强所加成。CD:10秒。

    Slayer Bond: (1 AP, 3 Ranks) Expend 50 stacks of weapon bond: Make a melee weapon attack for +1/3/5 (W) damage. This attack has a +1 critical threat range and a +1 critical multiplier. Cooldown: 3 seconds.

    通灵杀手:消耗50通灵点。你造成一次附带额外[1/3/5]倍武器基本伤害骰的近战攻击。同时,此次攻击的重击范围以及重击倍率+1。CD:3秒。


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