Release Notes: Update 3
Welcome to the Release Notes for Dungeons & Dragons Online! These preview release notes were posted Thursday, January 7th 2010. These preview release notes are subject to changes and additions.
News & Notes
Of Special Note:
No Level Sigils Required
All players can now play DDO without needing to acquire level sigils to progress their characters to level 20! Enjoy unlimited leveling in DDO Unlimited!
免费玩家再也不需要升级石头了,可以自由升到20级, 魔鲜的怨念解除了,恭喜F2P众.
Sprucing up Stormreach
DDO's 4th Birthday is around the corner, and in anticipation of the crowds the city tourism commission has been hard at work making various beautification improvements around Stormreach!
DDO即将4周年了,TB修改一些环境外观
Stormreach by Night
All public spaces will be synchronized to display common weather and lighting as you travel between gated instances.
Nighttime in the city will trigger new aesthetic lighting in public instances of Stormreach and the harbor, including enclaves surrounding the Stormreach marketplace. The nighttime cycle will last for 20 minutes of every 3 hour day cycle.
黑夜场景,所有公共区域现在会适时同步,黑夜场景会出现在风暴湾市场和海港,每3个小时,有20分钟是黑夜...
In order to promote tourism and to cut down on petty theft, the Coin Lords have invested in new streetlights in the city wards.
为了提高旅游业,减少盗窃案的发生, 钱币领主终于装了路灯,(这家伙太扣了)
Market stairways have been swept clean of accumulated dirt and some areas of the Market have received a good power washing.
市场一些区域经过了清洁
House Deneith has done extensive maintenance to rooftops in order to repair leaks and install weaponry, and has also hired plumbers to re-route various unsightly pipes. Gardeners have also been brought in to do some much-needed weeding.
德家的屋顶修了一下.... 土鳖真是无聊
The Committee for Tourism and the Improvement of the Harbor has funneled funds into the accessibility of the Leaky Dinghy (after yet another tourist was found floating offshore), as well as general removal of accumulated harbor gunk.
旅游委员会出钱修了海港的破屋顶
In the House Jorasco ward, a ramp has been added for better convenience getting to Kruz, giving him more bodies to BURN TO ASH for his precious tree... I mean... more adventurers to reincarnate.
去桥家转生不用上窜下跳了,土鳖为了更好的赚钱,给Kruz修了条好路.
Unfortunately a monster got loose in House Kundarak and decided to do some redecorating of its own!
昆家来了个坏人~~~
Epic Vault of Night
传奇黑暗洞穴(红龙维拉)
The Vault of Night adventure pack now features Epic difficulty for 20th level characters! Gather epic dungeon tokens for reincarnation or to upgrade treasures found in the Vault of Night adventure pack! For more changes and additions to the Vault of Night adventure pack be sure to check the Quest Changes section of these release notes!
20级可以开启传奇难度的黑暗洞穴
New Free Quests
Four new free dungeons are now available!
新加4个免费任务
Stop a Marilith sorceress in the adventure In the Demon's Den (CR 18)
A strange new species of Troglodyte is running amok in the adventure Acid Wit (CR 15)
The new inn near the Tower of the Twelve has some unwelcomed guests from Xoriat in the quest Delirium (CR: 15)
Discover the secret of how the Kobolds are taking out regional caravans in Mired in Kobolds (CR: 13)
New Dungeon Difficulty: Casual!
新增加一种难度, 休闲难度... 比正常更弱一点, 老外实在太费了,normal都嫌难.. 就是类似组队solo难度.
All dungeons now feature a new difficulty option: casual! This difficulty is available for quests that are not solo-only or raid in the game now - excellent for smaller parties or players who are struggling with the challenges of a Normal difficulty dungeon!
Casual difficulty is tailored for solo players and small parties that find Normal mode too challenging, but provides less experience, lower quality treasure, and less favor for completing it.
Casual difficulty can be played by up to 6 players and can also be played with Hirelings.
More Notice Boards Available To Help!
会设立更多的指示标志来帮助新玩家完成副本
Having trouble deciding where to go next? Not sure what a good place to hunt would be for your level range? There are now more Notice Boards available in the city to help provide guidance for adventurers who aren’t sure of where to explore next! Simply click on the notice board to learn more about dangers and wonders of Xen’drik, and how to get to them!
More Reincarnation Choices!
更多转生的选择,同样是找桥家那个兽人萨满.
Kruz is now offering more forms of Reincarnation! These forms of reincarnation offer different features and do not start your character over again at level 1. Instead, you retain your current character level!
Lesser Reincarnation
小转生, 给死萨满一个小木之心, 保留职业等级,重新+属性点,技能点,专长,天赋. 1周转1次
By giving Kruz a Lesser Druidic Heart of Wood, you may respec the character and retain your level. You will retain the same class configuration, but may reassign ability points, skill points, feat selection, and enhancements. Lesser Druidic Hearts of Wood are available in the DDO Store. You may Lesser Reincarnate repeatedly, though you must wait for the one week cooldown timer before you can reincarnate again.
Greater Reincarnation
中转生, 给死萨满一个中级木之心,28点可升为32点. 保留职业等级,重新+属性,技能,专长,天赋.
By giving Kruz a Greater Druidic Heart of Wood, you may respec a 28 point build character and retain your level, but you will additionally be upgraded to a 32 point build. You will retain the same class configuration, but you will have more ability points to assign and may redistribute skill points, feat selection, and enhancements. Greater Druidic Hearts of Wood are available in the DDO Store.
+1 and +3 Reincarnations
新花头来了,通过给死萨满+1 或者+3小型(中型)德鲁伊木之心. ,除了小转(中转)你还可以可以改变1级或者3级职业。你可以重复这个过程,CD是一个星期。
By giving Kruz a +1 or +3 Lesser or Greater Druidic Heart of Wood, you may respec a character and retain your level. Additionally, you will be able to change your class. The number of levels of the class you may change is dependent on the value of the Heart of Wood. For example, a +1 will allow you to change only one level of your character to a different class, while a +3 will allow you to change 3 levels of your character to a different class. If the Heart of Wood is a Greater Heart, it will additionally upgrade a 28 point character to a 32 point character. You may Lesser Reincarnate repeatedly, though you must wait for the one week cooldown timer before you can reincarnate again.
Shopping
In-game Vendors
Giles Goodman is now just outside the gate to the Market. 吉尔斯换地方了
The Free Agent patron and vendor have moved to the southern part of the Harbor. 自由记者搬去海港南边了
DDO Store Changes
The level 17-20 Gold Seal Hireling Contracts in the DDO Store can now be purchased in quantities of up to 10 at a time rather than just 1 at a time.
17-20的雇佣兵增加到10个一卷
UI Improvements
Ctrl-Right-Clicking items now produces a link to the item in the chat entry area. Players can now send links to items to any chat channel including group chat, guild chat, or tells.
右键点物品可以把物品信息加入对话框.不错的改动,不用交易才能看了.
If there is only one quest available in the portal UI, the UI itself will reflect this by not making it seem that you can change the quest. 如果只有1个任务时,UI会自动锁定.
Damage that is scaled due to the UI scaling tech will no longer cause the floaty text to shrink (unless there is another reason for the floaty text to have shrunk). 伤害数字经过修改了,具体看更新后的情况,希望能改好看点.
Double clicking an item in the reincarnation bank or account bank will now move it to your inventory.
双击物品会将物品现在也能从帐户银行和转生银行里拿到你的包包里.
The collector NPC dialog window will no longer close in between trades, and the "take what you need" option is now more accessible at the top of the first page, allowing you to turn in collectibles more easily.
收集品NPC对话框现在类似于交易框了.不错的改动.
Quests that require a minimum level will now have their mapnotes made visible once that minimum level has been obtained (previously, you needed to log out/back in to view the mapnotes).
任务会提示他们的最低等级.
The character generation screen no longer defaults you to the "suggested race."
创建人物时不会给出建议种族.
The Account and Reincarnation Banks will now close automatically if you stray too far from the banker.
帐户银行和转生银行在你离开银行柜台时自动关闭.
A tooltip has been added to the Reincarnation button to provide more information about it.
转生界面增加了一个小工具
Hireling Changes
雇佣兵改动
Hireling summon times have been shortened. 召唤雇佣兵的时间缩短了
Hirelings now use potions more sparingly. 雇佣兵不能一直喝药了?
All Hirelings now get the proper number of melee swings for their BAB. 雇佣兵的物理攻击随着BAB增强
Cleric Hirelings now have offensive wands to use in battle. 牧师雇佣兵现在拥有攻击性棒子
Arcane Hirelings now have a wider array of better spells on their command bars. 奥术雇佣兵现在增加了射线类法术
All Hireling contracts have been updated to match their in-game commands. 所有的雇佣兵按键都被升级了
Any Hirelings who previously used summon monster spells can now be commanded to do so without a target.
雇佣兵的召唤法术不需目标就能释放
Hirelings with two weapons will now wield them properly.
双武器的雇佣兵现在更有效率了.
Cleric Hirelings now have more diverse tactics available. Put them in Aggressive combat mode if you want them to attack enemies physically. Leave them in Defensive mode if you want them to stay out of melee combat.
牧师拥有更多的模式,攻击模式与放手模式
Tooltips now appear on Hireling portraits when they are docked as well as undocked.
增加了雇佣兵小工具
Hirelings suddenly realized that they have skills, and they're not afraid to use 'em! 雇佣兵的技能生效了
Bolted some patchwork onto some Warforged Hirelings so they will properly auto-stabilize when incapacitated.
The Grotto
On Shipwreck Shore, Jeets now gives a quarterstaff to those characters on a monk path, eliminating any confusion about which of his weapon types is appropriate for a monk. 出生地半身人会给monk玩家一根木棒作选择
An offensive divine eternal wand is now available for new characters in the Grotto. 增加一根永久性攻击型神术棒子
Fixed an error that was causing the the quest to break at the high priest's alter.
Bookbinder Rescue
Fixed an issue where a hostage would not follow their rescuer.
Chain of Flames
There are now return portals in the Burning City's lava fields, installed for the unfortunate but fire-resistant slaves who fell off the catwalks.
镣铐里的岩浆下面多了道传送门,掉下去的玩家可以爬出来了
Heyton's Rest
Added a chest with a starter Heavy Mace and a starter Longsword for a tutorial on damage types against zombies & skeletons 增加一个箱子,里面可以得到初学者的长剑和重型硬头锤
Offering of Blood
On epic difficulty, the respawn rates of some of the drow chasers have been toned down slightly.
EP血祭品,卓尔法系的施法几率减少
The Mark of the Dragon
The quest now appears in the correct location in the quest journal (Marketplace.)
龙纹房间现在在地图上能够找到了
Monastery of the Scorpion
The puzzle in the Drow Monastery will now be solvable in all cases.
M8水下蝎子,最后的拼图一定有解了
The Sands of Menechtarun
Mummies in the Menechturun desert will now occasionally drop Antique Bronze Tokens. 沙漠里的木乃伊会掉古铜币了
Searing Heights
A road leading from Searing Heights into the wilderness has been cleared of fallen ruins, but remains gated... for now...
灼烧高地的废墟里多了条路
The Shroud
The Pit Fiend in Part 4 should finally stop staring off into space.
SHROUD4,绿皮不会飞到墙里去了
Tangleroot Gorge
A recent series of rainstorms have caused extensive erosion in Tangleroot Gorge, exposing cliffs and washing away weeds.
近期一系列的暴风雨改变了缠根峡谷的地形
Three Barrel Cove
A couple of NPCs were having a rave on top of a table in the Salty Wench Tavern. They have been asked to stay down on the floor.
三桶酒馆的NPC在吵架。。。。
Tower of Despair
Horoth has been taking opera lessons. It is recommended that non-tanks find Boots of Anchoring.
TOD boss上过了歌剧课,(应该是驱逐范围又扩大了),建议不是TANK的也要有鞋。
Vault of Night
黑夜洞穴开启了传奇难度,玩家只需要完成一次龙1-4,就可以了。下一次可以直接开启龙5-6的RAID
前序的4个任务现在没有顺序限制了,黑夜洞穴里的人形怪能力经过了调整。
The Vault of Night is now available on Epic difficulty for level 20 players!
Players will only need to play the quests to assemble the Laughing Knives once, in order to access the Vault of Night raid. Afterward, the raid can be replayed without having to replay Prison of the Mind, Tharashk Arena, Jungle of Khyber, or Haywire Foundry.
NOTE: If you have completed the raid prior to Update 3, you are permanently flagged.
You may now complete the quests prior to the raid (Prison of the Mind, Tharashk Arena, Jungle of Khyber, or Haywire Foundry) in any order.
Many of the humanoids that are fought in the Vault of Night series (drow, aurum dwarves, etc.) were mistakenly using the same low damage value from normal difficulty on both hard and elite. This has been fixed. They now will do the proper amount of melee damage on hard and elite difficulty.
Prison of the Mind
龙2的任务不会因为有人掉下去而失败了
The Prisoner quest no longer fails players for falling off the platform. Players who fall will be teleported... elsewhere.
Tharashk Arena
竞技场无需到门口交任务了
You no longer have to run to the elevator in order to complete the quest
Waterworks
完成过lost seeker的玩家,同时可以在供水等到NPC的指引。
Private Jake now gives directions to Guard Tember and the kobold lairs, for players who have already completed the Lost Seekers, in addition to giving directions while progressing through that quest the first time.
Where There's Smoke
蔚蓝山丘的小任务,气候环境经过了修改
Weather patterns have been normalized in the region.
General Quest Changes
Rest on quest completion has changed. Previously, you would be fully rested when you teleported anywhere after completing a quest (including to another place inside the quest). You will now only receive this quest completion rest when you exit the quest.
完成任务之后,离开地下城会获得休息效果。而不是每次传送
Brother Malden and Shir Clowenks in the Leaky Dinghy now wait until dialogue is complete before offering quest rewards. 这两个家伙会等对完话才给奖励
A stuck-spot in Reaver's Reach has been fixed. ST里的BUG点被修复了
Fixed an issue with scaling that was causing it to scale in the wrong direction with certain party makeups. 修改了一些由于缩放比例而引起的误差。
Dungeon Alert will no longer over-alert when the following entities are somewhere in your quest: charmed monsters, summoned monsters, allied NPCs, and/or Hirelings. 地下城警报现在不会因为召唤兽,NPC,雇佣兵而升级
Pike-style traps now scale properly on Epic. 某类陷阱被修复了,我猜是法王那种会转的刺
You will no longer be able to enter Epic dungeons more than once (per character); the dungeon is no longer gated by a door.
EPIC副本只能进入一次,而以前的防护门不复存在。次远门总算有用了
When playing in Epic difficulty, the text shown on the death box has been updated to supply more information
传奇难度下,死亡后的显示会增加一些,我猜是类似点了就回不来的话
Skills, Feats, and Abilities
Class Changes
Monks
Monks now automatically receive the first tier of elemental stances for free. These are available in the character’s Feat list as a granted feat. Selecting a philosophy will now automatically grant Fists of Light or Fists of Darkness, which will also be found in the character’s Feat list.
和尚的第一形态,以及光拳暗拳天赋都将自动获得,类似节省了4-5点天赋
Lists of common finishing moves are now visible in the feats list. As a result of these changes, most monks should find that their enhancements have been reset.
终结技可以在专长列表里查到了
The Monk's Curse of Healing and Touch of Despair effects now have visual effects on their targets.
和尚的治疗诅咒,以及绝望之触效果可以在目标身上看到
The Two Weapon Fighting and Two Handed Fighting feats have been added to the martial arts feat list available to monks at levels 1, 2, and 6.
1,2,6的和尚专长,现在可以选择双武器战斗,和双手武器战斗
The original monk paths have been replaced with new paths that better incorporate the changes that have been made to the class. Characters that are currently on one of the three paths will continue to remain on it, but newly created monks will have a choice of the Shintao Monk, Ninja Spy, or Henshin Mystic paths. 原来的路线将被ninja,henshin,shintao取代
Skills
During skill advancement stages, the current rank of a skill will be set to your current rank instead of 0. When you put points into a skill, the number will change colors so it is more obvious which skills have had points put into them.
升级加技能的时候,加过技能点的颜色会改变
Feats
The cooldowns for Whirlwind Attack and Great Cleave have been lowered to 5 seconds to match the Cleave feat's cooldown.
旋风击,以及大顺势斩得CD降低到5秒
The cooldowns for Sunder and Improved Sunder have been reduced by 5 seconds each. 破甲以及精通破甲的CD减少到5秒
Effects giving players and monsters the chance to negate constitution damage were previously not working, and have been fixed.
抵抗体质伤害的机制被修复
You can now teleport to Meridia with the Greater Dragonmark of Passage, providing you have completed the quest "Meridia."
现在可以用通行龙纹传送到Merdia了
The cooldown timers for dragonmark abilities and the spells they mimic have been made separate, allowing you to cast each without affecting the cooldowns of the other. 龙纹之间的CD分开了,不同等级龙纹之间CD不回影响,这个不错,我小号加血方便了
Enhancements
New Enhancements
以下效果每次只能有一个
Arcane Archer: Imbue Acid Arrows
Cost: 1 Action Point
Prerequisite: Elf or Ranger Arcane Archer II, 30 (or 38 for Elves) Action Points Spent
Effect: Imbues all missiles that you fire with acid, granting them the Corrosive ability (+1d6 Acid damage) and dealing acid damage over time if your arrow damages your target. This ability costs 20 spell points to activate, and triggers a lengthy cooldown of the Melf's Acid Arrow spell. Only one Arcane Archer Imbue ability may be active at any time.
花费20点蓝进入酸箭状态,1d6酸伤害,并对目标造成持续酸伤害(最初2d4,之后每2秒2d4,持续6秒)。冷却时间和马友夫强酸箭相同。
Arcane Archer: Imbue Explosive Arrows
Cost: 1 Action Point
Prerequisite: Elf or Ranger Arcane Archer III, 42 (or 50 for Elves) Action Points Spent
Effect: Imbues all missiles that you fire with flame, granting them the Flaming Burst ability (+1d6 Fire damage, plus additional damage on critical hits). This ability costs 30 spell points to activate, and triggers a lengthy cooldown of the Fireball spell. Only one Arcane Archer Imbue ability may be active at any time.
花费30点蓝进入爆炸箭状态,1D6火伤害,冷却时间和火球术相同
Arcane Archer: Imbue Terror Arrows
Cost: 1 Action Point
Prerequisite: Elf or Ranger Arcane Archer IV, 54 (or 62 for Elves) Action Points Spent
Effect: Imbues all missiles that you fire with negative energy, granting them the Fearsome ability. This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Fear spell. Only one Arcane Archer Imbue ability may be active at any time.
花费40点蓝使你的箭带有负能量,射击附带恐惧效果,冷却时间和恐惧术相同
Arcane Archer: Imbue Force Burst Arrows
Cost: 1 Action Point
Prerequisite: Elf or Ranger Arcane Archer IV, Arcane Archer: Imbue Force Arrows, 54 (or 62 for Elves) Action Points Spent
Effect: Imbues all missiles that you fire with arcane force, granting them the Force Burst ability (+1d6 Force damage and additional damage on critical hits) and negating the incorporeal miss chance of ethereal creatures. This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Chain Missile spell. Only one Arcane Archer Imbue ability may be active at any time.
花费40蓝进入力暴箭状态,1d6力场伤害,对于虚体生物无miss,冷却时间和飞弹链相同
Arcane Archer: Imbue Slaying Arrows
Cost: 1 Action Point
Prerequisite: Elf or Ranger Arcane Archer V, Arcane Archer: Imbue Force Arrows, Acid Arrows, Explosive Arrows, and Terror Arrows, 66 (or 74 for Elves) Action Points Spent
Effect: Imbues all missiles that you fire with incredible power, granting them the Slaying ability, which will deal massive damage to a living target on what would be a vorpal attack (natural 20 followed by critical confirmation). This ability costs 50 spell points to activate, and triggers a lengthy cooldown of the Finger of Death spell. Only one Arcane Archer Imbue ability may be active at any time.
肉戏来了.....
可以花费50蓝进入杀戮箭状态,天然20视为斩首,冷却时间和死亡一指相同
多重杀戮啊,哇哈哈,我的小号有救了....
Static Charge 静电,目标在30秒内受到电系伤害+10%
Prerequisite: Path of Inevitable Dominion, Level 3 Monk
Cost: 2 AP, 10 Ki to use
You strike your opponent and curse them to feel the fury of the sky. For the next 30 seconds, any electrical attack targeting them deals 10% more damage.
Porous Soul 穿魂
目标30秒内受到酸伤害+10%
Prerequisite: Path of Inevitable Dominion, Level 4 Monk
Cost: 2 AP, 10 Ki to use
You strike your opponent and curse them to draw acid in like a sponge. For the next 30 seconds any acid attack targeting them deals 10% more damage.
Winter's Touch 冬手
目标30秒内受到冰伤害+10%
Prerequisite: Path of Inevitable Dominion, Level 5 Monk
Cost: 2 AP, 10 Ki to use
You strike your opponent and curse them to feel the chill of death. For the next 30 seconds any cold attack targeting them deals 10% more damage.
All-Consuming Flame 烈火
目标30秒内受到火伤害+10%
Prerequisite: Path of Inevitable Dominion, Level 6 Monk
Cost: 2 AP, 10 Ki to use
You strike your opponent and curse them to light up like tinder. For the next 30 seconds any fire attack targeting them deals 10% more damage.
Touch of Death 死亡之触,额外500点伤害,dev说免疫诅咒的怪不吃。我猜有DC
Prerequisite: Path of Inevitable Dominion, Static Charge, Porous Soul, Winter's Touch, All-Consuming Flame, Level 9 Monk
Cost: 4 AP, 50 Ki to use
You strike your opponent down with twisted ki, dealing 500 additional damage.
Wizard Pale Master I 苍白之主1级
Prerequisite: Spell Focus: Necromancy, Wizard Energy of the Scholar I, Wizard Intelligence I, Level 6 Wizard
死灵专攻,法师知识,法师智力,6级法师
Cost: 4 AP
You are a devoted student of the necromantic arts. You gain 5 hit points as your flesh toughens, deal 25% additional damage with negative energy spells, and have a 3% chance for negative energy spells to generate a critical result for 1.5 times the normal damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.). You can produce a touch-ranged negative energy effect at will, and can animate skeletons for a small cost.
你获得5点额外生命,额外25%负能量伤害,3%几率产生1.5倍爆击
Necrotic Touch (Free with Pale Master I)
You sheath your hand in crackling black flames, dealing 1d6 hit points of negative energy damage per caster level to a living creature. A successful Fortitude save reduces the damage by half. Undead allies can be healed by this effect.
死灵触手,对活体生物产生1d6/等级负能量伤害,过强韧
Summon Skeleton (Free with Pale Master I)
Creates a skeleton to attack your enemies. This ability costs 5 hit points and 1 spell point to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
召唤骷髅
Summon Skeletal Knight
Prerequisite: Wizard Pale Master I, Level 6 Wizard
Cost: 1 AP
Creates a skeletal knight to attack your enemies. This ability costs 10 hit points and 5 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费10血5点蓝召唤1个骷髅骑士(注,同时只能有1个骷髅生物)
Summon Skeleton Archer
Prerequisite: Wizard Pale Master I, Summon Skeletal Knight, Level 6 Wizard
Cost: 1 AP
Creates a skeletal archer to attack your enemies. This ability costs 10 hit points and 5 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费10血5蓝召唤1个骷髅弓箭手
Summon Skeleton Mage
Prerequisite: Wizard Pale Master I, Summon Skeletal Knight, Summon Skeletal Archer, Level 6 Wizard
Cost: 1 AP
Creates a skeletal mage to attack your enemies. This ability costs 10 hit points and 10 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费10血5蓝召唤1个骷髅法师(注意前置天赋,点了骑士,弓箭手才能召法师,后面同样)
Wizard Pale Master II
Prerequisite: Wizard Pale Master I, Greater Spell Focus: Necromancy, Wizard Energy of the Scholar II, Wizard Intelligence II, Level 12 Wizard
强死专攻,法师知识II,法师智力II
Cost: 2 AP
You are adept at the necromantic arts. You gain 5 additional hit points as your flesh toughens (for a total of +10 hit points), deal 10% additional damage with negative energy spells (for a total of +35%), and increase your chance to generate a critical result with negative energy spells by 3% (Your base spell critical chance is now 6% and base critical damage multiplier is 1.5.).
苍白之主2级,5点额外血,10%负能量伤害提升(叠加),3%爆击(叠加)
Summon Blackbone Knight
Prerequisite: Wizard Pale Master II, Summon Skeletal Knight, Wizard Elemental Manipulation I
Cost: 1 AP
Creates a blackbone knight to attack your enemies. This ability costs 20 hit points and 10 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费20血10蓝召唤1个黑骨骑士
Summon Blackbone Archer
Prerequisite: Wizard Pale Master II, Summon Skeletal Archer, Summon Blackbone Knight, Wizard Lineage of Elements I
Cost: 1 AP
Creates a blackbone archer to attack your enemies. This ability costs 20 hit points and 10 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费20血10蓝,召唤1个黑骨弓箭手
Summon Blackbone Mage
Prerequisite: Wizard Pale Master II, Summon Skeletal Mage, Summon Blackbone Archer, Wizard Lineage of Deadly Elements I
Cost: 1 AP
Creates a blackbone mage to attack your enemies. This ability costs 20 hit points and 20 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费20血10蓝召唤1个黑骨法师
Form of the Lich
Prerequisite: Wizard Pale Master II, Toughness
Cost: 2 AP
You are able to assume many traits of a lich.
2级苍白之主,健壮专长,你可以获得巫妖体质
Form of the Wraith
Prerequisite: Wizard Pale Master II, Mental Toughness
Cost: 2 AP
You are able to assume many traits of a wraith.
2级苍白之主,精神力,你可以获得恶灵体质
Wizard Pale Master III
Prerequisite: Wizard Pale Master II, Wizard Energy of the Scholar III, Wizard Intelligence III, Level 18 Wizard
Cost: 2 AP
You are a master of the necromantic arts. You gain 10 additional hit points as your flesh toughens (for a total of +20 hit points), deal 10% additional damage with negative energy spells (for a total of +45%), and increase your chance to generate a critical result with negative energy spells by 3% (Your base spell critical chance is now 9% and base critical damage multiplier is 1.5.).
苍白之主3级,额外10血,10%负能量伤害,3%爆击
Summon Frostmarrow Knight
Prerequisite: Wizard Pale Master III, Summon Blackbone Knight, Wizard Elemental Manipulation II
Cost: 1 AP
Creates a frostmarrow knight to attack your enemies. This ability costs 30 hit points and 15 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费30血15蓝召唤一个冻骨骑士(就是类似不死城里冰骷髅)
Summon Frostmarrow Archer
Prerequisite: Wizard Pale Master III, Summon Blackbone Archer, Summon Frostmarrow Knight, Wizard Lineage of Elements II
Cost: 1 AP
Creates a frostmarrow archer to attack your enemies. This ability costs 30 hit points and 15 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费30血15蓝召唤1个冻骨弓箭手
Summon Frostmarrow Mage
Prerequisite: Wizard Pale Master III, Summon Blackbone Mage, Summon Frostmarrow Archer, Wizard Lineage of Deadly Elements II
Cost: 1 AP
Creates a frostmarrow mage to attack your enemies. This ability costs 30 hit points and 30 spell points to activate. You can have only one skeletal minion active at one time, creating another will destroy your old pet.
花费30血15蓝召唤1个冻骨法师
Enhancement Changes
Elf Arcane Archer I and Ranger Arcane Archer I now have Arcane Prodigy as an additional optional prerequisite.
精灵魔射1级增加了Arcane prodigy(奥术神童,SS转生专长,要学的那个)作为可选前置.
Elf Arcane Archer I's prerequisites have been reduced from level 9 to level 8, with the corresponding reduction in actions points spent required.
精灵魔射1级前置等级改为8级
The temporary boosts granted by Human Versatility no longer share a common cooldown timer with other Action Boosts, allowing a Human to use a Human Versatility and a class based Action Boost simultaneously. Note that since both provide Action Boost bonuses, identical boosts will not stack, but a Human Rogue could, for instance, combine Human Damage Boost with Rogue Haste Boost.
人类全能的提升与其他提升不在共CD,允许人类同时使用.有点小逆天,同类的提升不叠加,其实同类的也比较少,人类就伤害提升有点用,人类蛮子可能吃亏了点.当然技能提升也不能同时使用.
Added Wizard Pale Master I to the list of ""and one of the following"" requirements for Bard Music of the Dead.
把苍白之主I加入了安魂曲前置“以下之一”的列表中
Barbarian Frenzied Berserker II's Supreme Cleave sub-enhancement no longer claims to cost 4 action points.
狂战士2的SC现在需要4点天赋
The Sorcerer Capstone, Bloodline of Power, now properly stacks with other sorcerer enhancements that amplify spell damage, critical hit frequency, or critical hit damage.
术士的CAP,与其他天赋叠加了.
Fixed an error that was causing Rogue Mechanic II's Smite Construct ability to fail to regenerate over time.
机械师II被修复.
Spells
General Changes
Wall of Fire and Blade Barrier, when cast by monsters, now have a different appearance from "friendly" Walls of Fire and Blade Barriers. In PvP, Team 2 uses these monster FX.
怪物释放的火墙和刀阵现在与玩家有区别.
Mummy Rot's description now explicitly says that it must be cured as both a curse and a disease.
木乃伊诅咒需要解除诅咒+驱除疾病
Chain Lightning has been fixed to affect multiple enemies... no, seriously!
连环闪电被修复了,欢呼吧
Removable curses that reduce or prevent positive energy healing now display a different (brighter) curse effect on a target, making it easier to differentiate between run-of-the-mill curses and healing preventing curses.
降咒与治疗诅咒会显示上有区别了.
Summoned Monster changes
Summon Monster spells no longer have exceptionally long cooldown timers.
召唤兽CD减少
Summoned creatures now persist for 10 minutes and will teleport to their master if they are not currently in combat and their master is distant from them.
召唤生物现在维持10分钟,而且会移动到主人身边,当他们不在战斗状态时.
Summoning a second creature will banish your first creature back to its home plane.
召唤第2个生物会驱逐前一个
Crowd Control & Spell Improvements
新的改动,风元素,狼等怪经常让玩家毫无招架之力,现在针对这些怪进行改动.
Some monsters regularly end up on players' “most hated” lists, and these usually include our good friends the Air Elementals, Wolves or Worgs, and other monsters that have repeated effects that prevent players from acting. In Update Three, several changes are being made to reduce these frustrating experiences.
Heroic Surge
英勇
这个新技能可以让你在一段时间内免疫类似风元素的攻击,我尝试来把他描述清楚,就以风元素为例,假设当你被风元素围攻,不能还手.系统会进行计时,一但这个数字达到临界值,你将会一段时间免疫这些风元素的攻击.这个机制帮助玩家能够有机会调整,而不是被一棒子打死.这个效果的时间是随机的,一但英勇效果结束,你会继续受到这些攻击.英勇的时间和触发条件主要取决与地下城的难度. 同时怪物也有这项技能,所以法系可能会遇到一些麻烦,场型控制法术效果可能不好.
This new effect provides a brief period of immunity from crowd control once you escape. When a target is crowd controlled, a counter will increment for each second that they cannot act. Once the counter reaches the critical point (i.e. you've been made helpless too long) the crowd controlling effect will be dispelled. This allows players the opportunity to break free and defend themselves before the next onslaught rather than being completely helpless while monsters spam them with effects repeatedly. During a heroic surge, you are protected from being crowd controlled. The duration of the heroic surge is random. Once the heroic surge has ended, you will once again be subjected to the monsters' crowd control effects. Monsters are also able to have heroic surges, but the criteria is more difficult for the monster, and is scaled based on quest difficulty (the tougher the difficulty, the more opportunity the Monster will have for a heroic surge).
Spell-change Overview
法术改动
Other changes have been made to crowd control spells, permanent negative effects/spells, debuffs and offensive spells:
针对场型法术,永久负向效果,以及debuff,攻击法术的修改, (我是法盲,不对的大家指出)
The exact same crowd control effects cannot be re-applied to players while they are currently active.
场型法术效果将不会重复作用在玩家身上
If you’re currently tripped by a worg, it cannot reapply the trip effect to you (resetting the timer) until after you get back up. Similarly, if you’re mind blasted by a mind flayer, other mind blasts will have no effect on you.
如果你被雪雨暴弄倒了,你不会再倒,同样被中过心灵爆破就不会再中了,都成圣斗士了...
Note that different effects can still be applied, so you can be tripped, then stunned, then held, but not chain tripped without ever having a chance to act. 不同效果还是可以累积.
This does not apply to monsters. 怪物们不是圣斗士,yeah
Lengthy crowd control effects that did not have one before now possess a chance for reoccurring saves for players.
The duration between repeated saves has been reduced on many effects for players. (Usually to half the monster’s interval.) 场型法术不再重复过豁免
Several spells have been changed to provide a greater benefit to the player when they first gain access to casting the spell.
Specific Spell Changes
详细的变化
The following spells/effects are no longer permanent. They now last 60 seconds base, and 20 seconds per level; the effects have a diminished duration on players.
以下法术不再是持久的,时间为60秒基础,20秒每等级
Curse 降咒
Symbol of Weakness 虚弱徽记
Mummy Curse 木乃伊诅咒
The following spells have been front-loaded to be more useful at lower levels. These spells now have a base duration of 60 seconds, gaining 3 seconds per level, as opposed to just a few seconds per level:
以下法术时间改为60秒基础,3秒/等级
Fireshield 火盾
Prayer 祈祷
Recitation 颂念
The following spells are no longer permanent for players or monsters. Both players and monsters enjoy reoccurring saves against this effect, though players get saves more frequently. The spells now last 60 seconds plus 10 per caster level. The effects have a diminished duration on players.
以下法术不再是永久的,不仅对怪物还是玩家.他会持续60秒+10秒/等级
Feeblemind 弱智
Flesh to Stone 石化
The following spells/effects now have reoccurring saves and diminished duration against players:
以下法术,玩家可以重复豁免, 很多不认识, MYY来回答
Cause Fear
Scare 惊恐术
Hypnotic Pattern
Greater Command 强化命令
Sleep 睡眠术
Symbol of Stunning 震慑徽记
Symbol of Fear 恐惧徽记
Paralyzing 麻痹
Several colors in the Prismatic Spray color wheel 射线类
Blasphemy
Otto's Resistible Dance 小跳舞
Otto's Irresistible Dance (now with less Ir!) 大跳舞
Halt Undead (ahem, yes, against certain players) 死灵定身
Chill touch (just to be on the safe side - you never know!) 愚钝之触
Vampire Domination
Ice Flenser Poison
Jarilith Fearful Presence
Lich Paralysis
Gelatinous Cube Paralysis (he has a sad now)
Idyllic Touch
Mind Blast from Mind Flayers
Now has a diminished duration against players. Stand there too long, though, and he's still gonna eat your brains.
The following spells/effects now have a diminished duration against players:
以下法术对玩家效果减弱
Hold Person
Hold Monster (hey to them, you're a Monster)
Hold Animal (just in case!)
Snare (the spell, not the trap)
Now has a max duration of 60 seconds
Beholder Petrification
Earth Elemental Petrification
Change of Heart
Other Spells
Touch of Idiocy
Touch of Idiocy now has a duration of 60 seconds plus 30 seconds per caster level with a reduced duration against players.
Hypnotism
Hypnotism had its duration increased slightly. Its duration against players has been reduced. Players get a reoccurring save while under the effects of hypnotism.
Ghoul Touch
Ghoul Touch now has a reoccurring save, but a duration that scales better with level.
Ghoul Touch will now cause enemies near the afflicted target to become sickened.
Crafting
Epic Augment Slot Restoration: The component cost to clear augment crystals has been changed from a Scroll of Dispel Magic to 3 Epic Dungeon Tokens, as stated it would when this ability was added.
传奇物品插槽可以用3个Dungeon token来修改.
The epic ritual of restoration can now be performed on Exclusive items. An interim item will be created when the exclusive item is placed in an Altar of Epic Rituals with three Epic Dungeon Tokens. That interim item ("Essence of ___") can be placed by itself in the Altar of Epic Rituals to re-create the original item, cleansed of all Augment Crystals or other rituals.
以前带有“唯一”的物品复原插槽时会有BUG,现在可以复原它们了,把一个带有“唯一”的物品和3个传奇TOKEN放进祭坛的时候,它会暂时变成一个名字叫"Essence of ___"的东西。(估计和土鳖的程序有关,以前这个操作进行的一瞬间系统会认为你有两个,但是它又是“唯一”的,从而导致BUG) --- sebastian
The various ingredients from the Path of Inspiration and Dreaming Dark adventures now fit into Ingredient Bags as expected.
海港打到的三角可以放到收集包里了.
Items
Items that are meant for specific genders (like hairstyle potions) will now pop up a dialog if a character with the incorrect gender attempts to use them.
特殊性道具使用时,会有对话框提醒
The eternal wands of finger of fire, spark of light, and acid splash have had their caster levels (and thus their damage output) increased. This improvement is retroactive.
永久性魔杖,比如火焰之指等等有了施法者等级
Handwraps
New monk items have been added to the end reward lists of several quest chains. (Catacombs, Cult of the Six, Delera's Tomb, Splinterskull, and Abandoned Excavation.) 增加了一些新的和尚特产,陵墓,爱慕,德墓,缠根....
Handwraps with a +1 or greater enhancement bonus now properly set the wearer's unarmed strikes to dealing magical damage. +1以上的拳套被视为魔法攻击
Handwraps with bane enchantments no longer display the bonus to hit that type of enemy twice.
拳套上的XX杀手AB加成效果只作用1次....
Goblinoid and Gnoll bane handwraps no longer grant bonuses to hit against one of those creatures and bonuses to damage against the other.
地精和豺狼人杀手拳套区分清楚了
Temporary damage amplification effects now grant +15% per tier instead of +10%, making them superior (in the short term) to permanent item effects. This change does not affect universal temporary damage amplification effects.
装备上主动加成(法术)伤害的属性每级从10%变成15%了,使它们比那些被动加成伤害的物品更厉害。这个改动不影响其他的伤害加成规则
The set bonus for the Pale Master set has been changed to ""This item is one of two pieces of the Pale Master set. When both items are equipped you will gain a 30% bonus to all Negative Energy damage, as if you possessed a Greater Nullification IX item. If you also have the Pale Master 3 Enhancement, these items will grant a 60% bonus to all Negative Energy damage, as if you possessed an Epic Nullification IX item.""
苍白之主套装属性修改,2件获得30%负向能伤害提升,等同强化9级负能量爆发,如果你是3级苍白之主,就可以+额外60%负能量伤害. 就像你有一个传奇9级负能量爆发装备...
Monsters
A bug that caused some spellcasting monsters to refuse to cast (especially at solo players) has been fixed.
面对单一玩家,怪物不会放法术,现在被修复了.
Monsters should now be a bit smarter about returning to their patrols after de-aggroing.
仇恨消失后,怪物会回到原来位置
Ogre Mages will now spend a much shorter amount of time recovering to full health in their gaseous forms.
食人魔法师在气形态下回血很快.
Beholders can no longer remove the effects of a bard's Suggestion song with their antimagic powers.
眼魔的反魔法不再能驱散诗人歌曲暗示效果
Other Changes
Fixed a crashing issue upon exiting the client. 修改弹出游戏的BUG
Fixed a crashing issue while auto-targeting. 修复自动瞄准的BUG
Fixed a stuck spot in the Marketplace. 修复市场BUG点
Fixed a crashing issue / black-screen hanging during client initialization due to spurious keyboards and mice. 修复客户端黑屏
There is now more bacon in Stormreach. 暴风湾天上掉猪肉的几率变大了..... |