圣骑士
M9死亡猎手进阶
Paladin Hunter of the Dead I
Prereqs: Level 6 Paladin, Paladin Extra Turning I, Paladin Improved Turning I, and any one of Paladin Divine Light I or Paladin Extra Lay on Hands I
Benefit: Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all of your attacks are considered Ghost Touch, ignoring the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Lesser Restoration effect.
圣骑士 死亡猎手 I
前置需要: 6级圣骑士, I 级额外驱散, I 级精通驱散, 以及以下任意一个天赋: I 级神圣光辉 或 I 级额外圣疗
能力:倾尽全力于毁灭亡灵, 你获得额外2次驱散和移除疾病, 驱散时获得额外+1驱散等级,在对抗不死生物的法术和特殊效果时获得+2豁免加值,你的所有攻击都被视作幽冥, 无视对抗幽灵生物时的失手机会。 正能量的对你的治疗效果会增加同时减轻负能量对你造成的伤害。 你可以使用一次圣骑士移除疾病来产生次级复原术的效果。
Paladin Hunter of the Dead II
Prereqs: Level 12 Paladin, Paladin Hunter of the Dead I, Paladin Extra Turning II, Paladin Improved Turning II, and any one of Paladin Divine Light II, Paladin Extra Lay on Hands II, or Paladin Redemption I
Benefit: Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and your spirit is sealed - you are now immune to energy drain from any source. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Restoration effect.
圣骑士 死亡猎手 II
前置需要:12级圣骑士, 死亡猎手 I 级,II 级额外驱散, II 级精通驱散, 以及以下任意一个天赋: II 级神圣光辉,II 级额外圣疗 或 I 级圣骑士救赎 (复活天赋)
能力:倾尽全力于毁灭亡灵, 你获得额外2次驱散和移除疾病, 驱散时获得额外+1驱散等级,在对抗不死生物的法术和特殊效果时获得+2豁免加值,你的灵魂被禁锢在体内 - 你现在免疫任何来源的能量吸收。 正能量的对你的治疗效果会增加同时减轻负能量对你造成的伤害。你可以使用一次圣骑士移除疾病来产生复原术的效果。
Paladin Hunter of the Dead III
Prereqs: Level 18 Paladin, Paladin Hunter of the Dead II, Paladin Extra Turning III, Paladin Improved Turning III, any Paladin Faith II enhancement
Benefit: Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all attacks you make have a chance of destroying undead instantly on what would be a Vorpal strike. (Natural 20 followed by confirmation, Will DC: 30 partial, deals Light damage to targets immune to instant destruction effects* or those that save.) Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Greater Restoration effect.
* Like bosses, for instance.
圣骑士 死亡猎手 III
前置需要:18级圣骑士, 死亡猎手 II 级,III 级额外驱散, III 级精通驱散, 任意一个圣骑士信仰 II 级天赋(高等信仰)
能力:倾尽全力于毁灭亡灵, 你获得额外2次驱散和移除疾病, 驱散时获得额外+1驱散等级,在对抗不死生物的法术和特殊效果时获得+2豁免加值,你的所有攻击都有机会瞬间摧毁命中的不死生物,(自然投出20点并确认重击, 过意志DC30, 对免疫即死*和通过豁免的敌人造成光属性伤害。)正能量的对你的治疗效果会增加同时减轻负能量对你造成的伤害。你可以使用一次圣骑士移除疾病来产生高等复原术的效果。
*例如红名Boss
Note: The cost of Improved Turning has dropped for both Paladins and Clerics to be a 1/2/3 AP line. As usual, this is all still extremely subject to change before it goes live, and is just what I've currently got in development.
附注:对于圣骑士和牧师的天赋 精通驱散, 天赋消耗点降到 1/2/3 对应每级。 一如既往的, 这篇进阶在Mod9发布前极有可能进行变更。
圣杯
就不翻译了,大家凑合着看。。。
The Knight of the Chalice knows what it likes, and more to the point, knows what it doesn't like. Evil outsiders (especially demons and other chaotic evil outsiders). They get into everything. Worse than roaches if you ask me.
The Knight is light on activated abilities, focusing instead on a strong set of passive bonuses when fighting their chosen foe.
Paladin Knight of the Chalice I
Cost: 4 Action Points
Prereqs: Paladin Level 6, Paladin Courage of Good I, Paladin Energy of the Templar I, Paladin Extra Smite Evil II, and any one of: Paladin Divine Sacrifice I, Paladin Divine Might I, or Paladin Exalted Smite I.
Benefit: You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders.
Despite their anti-demon focus, the Knights of the Chalice aren't that picky when it comes to killing Evil Outsiders...
Paladin Knight of the Chalice II
Cost: 2 Action Points
Prereqs: Paladin Level 12, Paladin Knight of the Chalice I, Paladin Courage of Good II, Paladin Energy of the Templar II
Benefit: You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you now have +2 to attack Evil Outsiders and deal 2d6 additional damage with melee and unarmed attacks against them, replacing your earlier bonuses. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by Evil Outsiders. You also gain the ability to Censure Demons.
Knight of the Chalice II: Censure Demons
Benefit: You may expend a turn undead attempt to stun a targeted demon or other Chaotic Evil outsider. A successful Will save DC: 10 + Paladin Level + Charisma Modifier negates this effect. The target gains repeated saves to break free of this effect. Non-Chaotic Evil outsiders are unaffected by this ability.
...but they are better trained at taking out demons.
Paladin Knight of the Chalice III
Cost: 2 Action Points
Prereqs: Paladin Level 18, Paladin Knight of the Chalice II, any Paladin Faith II enhancement
Benefit: You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you now have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them, replacing your earlier bonuses. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by Evil Outsiders.
希伯瑞斯守护者
Defender of Siberys I
Prereqs: Level 6 Paladin, Paladin Bulwark of Good I, Paladin Resistance of Good I, Paladin Courage of Good I, Paladin Focus of Good I, Paladin Paladin Armor Class Boost I, and any one of the following: Tower Shield Proficiency, Shield Mastery, or Combat Expertise.
Benefit: Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement grants you 2 additional Turn attempts, additional armor class when blocking with a shield, increases the maximum dexterity bonus allowed by tower shields by 1, and the ability to enter a defensive stance or to create a Magic Circle Against Evil effect.
希伯瑞斯守护者 I
前置:6级圣骑士,圣骑士正义壁垒I,圣骑士正义抵抗I,圣骑士正义勇气I,圣骑士正义专注I,圣骑士AC提升I,以及以下任意一个专长:擅长塔盾,盾牌掌握,寓守于攻。
能力:获得额外2次驱散亡灵次数,盾牌格挡时获得额外1点AC,塔盾最大敏捷加值+1,并且获得进入防御姿态或者产生辟邪法阵的效果。
Defender of Siberys I: Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense, gaining a +2 Sacred bonus to Strength and Constitution, a +1 Sacred bonus on all saves, a +2 Dodge bonus to Armor Class, and produce 50% more hate with your melee attacks. While in this stance, you move at one quarter speed.
希伯瑞斯守护者 I:防御姿态
你可以消耗1次提升AC次数进入防御状态,获得2点神圣力量和体质加值,+1神圣加值到豁免,以及+2闪避AC,并且使用近战攻击时产生额外50%的仇恨。当使用这个姿态时,你以平时1/4的速度移动。。。
Defender of Siberys I: Magic Circle
You may expend a turn attempt to produce a Magic Circle Against Evil effect.
希伯瑞斯守护者I:法阵
你可以消耗1次驱散亡灵次数来产生辟邪法阵的效果。
Paladin Defender of Siberys II
Prereqs: Level 12 Paladin, Defender of Siberys I, Paladin Bulwark of Good II, Paladin Resistance of Good II, and any of: Paladin Rally I, Paladin Divine Righteousness I, Paladin Toughness II
Benefit: Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement grants you an additional Lay on Hands use per rest, 25% increased hate generation, increases the maximum dexterity bonus allowed by tower shields and heavy armor by 1, and the ability to enter an improved defensive stance or to produce a Mass Shield of Faith effect.
希伯瑞斯守护者II
前置:12级圣骑士,希伯瑞斯守护者I,圣骑士正义壁垒II,圣骑士正义抵抗II,以及以下任意一个天赋:圣骑士集结I(那个解除恐惧的天赋),圣骑士神圣正义I(短时间+仇恨的那个天赋),圣骑士健壮II
能力:获得额外一次圣疗次数,额外25%仇恨,塔牌和重甲敏捷最大加值+1,并且获得进入强化防御姿态或者产生群体虔诚护盾的效果。
Defender of Siberys II: Improved Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense, gaining a +3 Sacred bonus to Strength and Constitution, a +2 Sacred bonus on all saves, a +3 Dodge bonus to Armor Class, and produce 100% more hate with your melee attacks. While in this stance, you move at one third speed.
希伯瑞斯守护者II:精通防御姿态
你可以消耗1次提升AC次数进入防御状态,获得+3神圣加值到力量和体质,+2神圣加值到豁免,+3闪避AC,并且使用近战攻击时产生额外100%的仇恨。当使用这个姿态时,你以平时1/3的速度移动。。。
Defender of Siberys II: Mass Shield of Faith
You may expend a turn attempt to produce a Mass Shield of Faith effect.
希伯瑞斯守护者II:群体虔诚护盾
你可以消耗1次驱散亡灵次数来产生群体虔诚护盾的效果。
Paladin Defender of Siberys III
Prereqs: Level 18 Paladin, Defender of Siberys II, Paladin Bulwark of Good III, Paladin Resistance of Good III, and any Paladin Faith II enhancement.
Benefit: Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement increases the strength of all of your defensive auras, increases the maximum dexterity bonus allowed by tower shields and medium or heavy armor by 1, and grants the ability to enter a superior defensive stance or to defy your enemies in a glorious stand against evil.
希伯瑞斯守护者III
前置:18级圣骑士,希伯瑞斯守护者II,圣骑士正义壁垒III,圣骑士正义抵抗III,以及任何一个圣骑士II级信仰天赋。
能力:这个进阶增强你所有的守护性质光环,塔盾,中甲和重甲最大敏捷加值+1,并且获得进入超强防御姿态或者荣耀之战状态。
Defender of Siberys III: Superior Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense, gaining a +4 Sacred bonus to Strength and Constitution, a +3 Sacred bonus on all saves, a +4 Dodge bonus to Armor Class, and produce 200% more hate with your melee attacks. While in this stance, you move at half speed.
希伯瑞斯守护者III: 超强防御姿态
你可以消耗1次提升AC次数来进入防御状态,获得+4神圣加值到力量和体质,+3神圣加值到豁免,+4闪避AC,当使用近战武器攻击时产生额外200%仇恨。当使用这个姿态时,你以平时1/2的速度移动。。。
Defender of Siberys III: Glorious Stand
You may expend a turn attempt to make a glorious stand against your enemies. For a short duration of time, you gain DR 20/epic, take reduced damage from elemental and negative energy, receive double healing from positive energy, and are immune to secondary effects of attacks such as 'wounding' or 'vorpal'. Each time you take damage, you gain the effects of a Cure Light Wounds spell.
希伯瑞斯守护者III:荣耀之战
你可以消耗1次驱散亡灵次数来和你的敌人进行荣耀的抵抗。在短时间内,你获得DR 20/传奇, 减轻受到的元素和负能量伤害,获得2倍治疗,免疫附加攻击效果例如‘创伤’和‘斩首’。每次你受到伤害,你获得治疗轻伤的效果。
圣骑士和牧师的信仰天赋,只能选择一个信仰
银焰追随者
需要:1级牧师或者1级圣骑士
消耗:2点潜能
你是一个被净化过,真正的银焰信徒.燃烧艾伯伦世界所有邪恶势力造成的腐化堕落.+1攻击鉴定至长弓--银焰信徒最喜欢使用的武器.同时可以选择其它后续天赋.PS:果然是FC教会,居然用长弓.....
银焰伏魔
需要:6级牧师或12级圣骑士,银焰追随者,已花费16点潜能(牧师)/40点(圣骑士)
消耗:4点潜能
你献身于银焰,你的信仰获得了奖励.激活这个能力以降伏一个异界生物.强韧豁免失败将被圣火完全摧毁.豁免成功也要被银焰的光辉灼烧.
冷却时间:30分钟
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天界诸神追随者
需要:1级牧师或者1级圣骑士
消耗:2点潜能
你是一个被净化过,真正的天界诸神信徒.As is the world, so are the gods. As are the gods, so is the world(怎么翻译都不能表示原本意思....打原文算了.).+1攻击鉴定至长剑--天界诸神信徒最喜欢使用的武器.同时可以选择其它后续天赋.
Unyielding Sovereignty
需要:6级牧师或12级圣骑士,天界诸神追随者,已花费16点潜能(牧师)/40点(圣骑士)
消耗:4点潜能
你献身于天界诸神,你的信仰获得了奖励.激活这个能力将完全回复一个队友所有的HP,其余效果等同医疗术(治愈目盲,负属性,弱智,疲惫,力竭等等).
冷却时间:60分钟
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不朽王宫追随者
需要:1级牧师或者1级圣骑士,精灵
消耗:2点潜能
你被艾伦诺的永生智慧所指引,不朽之路的真正信徒.存在是一个比一个的人人生要长很多的精神旅程.只有不朽才能真正领悟到在其终点有何等惊奇.+1攻击鉴定至弯刀--不朽信徒所喜爱的武器,同时可以选择其它后续天赋.
不朽呼唤
需要:6级牧师或12级圣骑士,不朽王宫追随者,已花费16点潜能(牧师)/40点(圣骑士)
消耗:4点潜能
你献身于不朽王宫,你的信仰获得了奖励.激活这个能力将引导死去队友的灵魂回到这个世界.作用于精灵身上如同复生术,作用于其他队友身上如同死者复活.
冷却时间:60分钟
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刀锋领主追随者
需要:1级牧师或者1级圣骑士,机关人
消耗:2点潜能
你是一个刀锋使徒,真正的刀锋领主信徒.机关人就是被制造来统治艾伯伦,其它种族都是虚弱的!+1攻击鉴定至巨剑,刀锋领主信徒最喜欢用的武器.+2强韧豁免鉴定至对抗毒素.同时可以选择其它后续天赋.
刀锋变形
需要:6级牧师或12级圣骑士,刀锋领主追随者,已花费16点潜能(牧师)/40点(圣骑士)
消耗:4点潜能
你献身于刀锋领主,你的信仰获得了奖励.激活这个能力将使你在一分钟内具有强大的破坏力量.在持续时间内,力量获得+4增强加值,天生AC获得+4加值.武器伤害获得+4士气加值.对重击和偷袭免疫.对正能量法术免疫(就是不能被++,只能被修理).在变形期间你不能使用法术和魔法装置(等同狂暴时效果)
冷却时间:30分钟
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瓦库尔追随者
需要:1级牧师或者1级圣骑士,卓尔
消耗:2点潜能
你是被瓦库尔所选择的,泽恩德瑞克大陆蝎神的礼拜者.瓦库尔信徒用行动表示他们的敬意,比如长时间的歌颂.神和他身边的勇士们.瓦库尔追随者获得+2强韧豁免至对抗毒素鉴定,同时可以选择其它后续天赋.
瓦库尔化身
需要:6级牧师或12级圣骑士,瓦库尔追随者,已花费16点潜能(牧师)/40点(圣骑士)
消耗:4点潜能
你献身于瓦库尔,你的信仰获得了奖励.激活这个能力将请求瓦库尔派出他的仆人来帮助你对付敌人.召唤出一个蝎化卓尔在短时间内作为队友对抗敌人.
冷却时间:60分钟
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圣骑士天赋:
神圣正义I:
消耗:2点天赋
需求:6级圣骑士,消耗18点潜能
效果:20秒内使你的近战攻击和法术伤害获得2倍仇恨效果,使得怪物更易于攻击你.消耗一次驱散不死生物 |